{"author_name":"Kvisle","cat":"LD #26","comments":[{"author_name":"Spacehunter","time":"May 8, 2013 6:41 am","epoch":1368013260,"text":"Great game, I think I got to level 10..Curious to know why you decided to do a rewrite in c++?  It appears that impactjs is quite capable of handling this type of game.","spam":"N"}],"epoch":1367942280,"likes":2,"metadata":{"p_key":"42679","p_author":"Kvisle","p_authorkey":"3818","p_urlkey":"78314","p_title":"BLOB: Post Mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367942280","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"3818","us_name":"Kvisle","us_username":"kvisle","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>My game does an HTTP-POST every time someone finishes a level, so I can analyze how people behave.  It&#8217;s quite useful, as I can have live statistics of which level people quit on &#8211; I also gather some information about how many times people die on that level.<\/p>\n <p>About half an hour ago, someone finished the game after having it open in their browser for more than two days.  I have no idea who this person is, but that kind of behavior warms my heart. &lt;3<\/p>\n <p>So, I&#039;ve decided that I will create a full-fledged game out of this entry; I&#039;ve started a rewrite in C++.  I&#039;m going to give it all the polish and wrapping that you associate with &quot;proper&quot; games.  And I&#039;m going to sell it to everyone who wants to buy it.<\/p>\n <p><strong>Small post mortem:<\/strong><\/p>\n <p><em>What went right<\/em>; Almost everything.  Things just &#8216;clicked&#8217; for me this time.  ImpactJS is really easy to work with, HTML5 is nice &#8211; and I&#8217;ve been working a lot with javascript over the past year, so I&#8217;ve grown fond of the language.  I&#8217;m not a wizard in the art department, but this is acceptable.<\/p>\n <p><em>What went wrong<\/em>; There are a few things I don&#8217;t like about my game.  Those are:<\/p>\n <p>* I should pause the game for 0.5 seconds when the player pushes the button &#8211; so the player is able to orient him\/herself after rotation.<\/p>\n <p>* I should introduce players to the gun more properly &#8211; several players miss the fact that you can shoot in this game.<\/p>\n <p>* I should have made more levels &#8211; even though 15 levels is a quite proper amount for Ludum Dare, I feel I should have a few medium difficulty levels before the final few.  I should also rearrange some of them.  I&#8217;m afraid that the difficulty may cost me some points in the end, but that&#8217;s OK &#8211; I think there should be more challenging (but reasonable challenging) games out there; and that&#8217;s what I want to make.<\/p>\n <p>* I should have juiced the game more.  I&#8217;m happy with the particles, though!<\/p>\n <p>Other than that, I&#8217;m pleased.<\/p>\n <p>I made a time-lapse:<br \/>\n <iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/xbgKZuOfmJs?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Oh, and if you wanna play it, you can do so at <a href=\"http:\/\/ld26.trygvevea.com\">http:\/\/ld26.trygvevea.com<\/a>.  It&#8217;s a bit rage-inducing, but it&#8217;s def. possible to finish the game <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"May 7th, 2013 10:58 am","title":"BLOB: Post Mortem"}