{"author_name":"Eric Lass","cat":"LD #26","comments":[{"author_name":"GreaseMonkey","time":"May 6, 2013 5:57 pm","epoch":1367881020,"text":"Lua is not an acronym. It is the Portuguese word for &#8220;Moon&#8221;.","spam":"N"}],"epoch":1367862780,"likes":0,"metadata":{"p_key":"42694","p_author":"Eric Lass","p_authorkey":"0","p_urlkey":"78329","p_title":"RGBCMY, Post Mortem and Update","p_cat":"LD #26","p_event":"LD26","p_time":"1367862780","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So, I managed to participate in my first LD. RGBCMY is very minimal game where you have to absorb colors to be able to pass colored gates and finally reach the target.<\/p>\n <p><strong>What went right<\/strong><\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Using L\u00f6ve2D game engine<br \/>\n I always liked LUA and thought that L\u00f6ve2D is a great engine for small games. I just never found a project I could use it for. Using it for LD was fun.<\/span><\/li>\n <li>Only using basic shapes<br \/>\n As the theme was &#8220;Minimalism&#8221; it felt natural to stick to basic shapes like boxes, rectangles and lines. At first, I wanted to use them as place holders for pixel graphics, but after a while I liked the minimal look.<\/li>\n <li>Using sfxr<br \/>\n There are only two sound effects in the game. Using sfxr it took only seconds to create them.<\/li>\n <\/ul>\n <p><strong>What went wrong<\/strong><\/p>\n <ul>\n <li><span style=\"line-height: 13px\">No preparation<br \/>\n I did not do any preparation, so I spend the first hour configuring my tools and figuring out how to actually use L\u00f6ve2D.<\/span><\/li>\n <li>Underestimating level creation time<br \/>\n I totally underestimated the time it takes to create and test new levels. Although I came up with very minimal level editor, I only managed to include 5 levels with the game. Four of them were created in the last hour of development. You can easily finish all levels in less than 30 seconds.<\/li>\n <\/ul>\n <p><strong>Update<\/strong><\/p>\n <p>As I only managed to include 5 short levels but got nice comments asking for more, I have now added five more levels which are way more challenging and should keep you entertained for a few more minutes. You can find the download links on the entry page\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21343\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21343<\/a>.<\/p>\n <p><strong>Conclusion<\/strong><\/p>\n <p>Ludum Dare is awesome! I&#8217;ll\u00a0definitely\u00a0be participating again next time.<\/p>","time":"May 6th, 2013 12:53 pm","title":"RGBCMY, Post Mortem and Update"}