{"author_name":"vidarn","cat":"LD #32","comments":[],"epoch":1429193100,"likes":1,"metadata":{"p_key":"4270","p_author":"vidarn","p_authorkey":"126","p_urlkey":"56184","p_title":"I\u2019m in!","p_cat":"LD #32","p_event":"LD32","p_time":"1429193100","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"126","us_name":"vidarn","us_username":"vidar","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m in too <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I&#8217;ll be using Love2D, together with some boilerplate code I&#8217;ve scavenged from old games of mine.<br \/>\n The code can be found <a href=\"https:\/\/github.com\/vidarn\/love2d_boilerplate\">here<\/a> and contains the basics of a component-based entity system and some code for loading levels and handling keyboard\/joystick input.<br \/>\n Regarding tools I&#8217;ll probably stick to my good old friends Tiled and Grafx2.<\/p>\n <p>Good luck everybody!<\/p>","time":"April 16th, 2015 9:05 am","title":"I\u2019m in!"}