Post-compo update #1

About a week has passed already, so I decided to polish up a little my LD26 entry, following the feedback I received in the comments:

  • Made movement smoother.
  • Fixed dumb crash when clicking the mouse outside of a fight.
  • Added WASD movement.

I’m also making the instructions a little more detailed, but it’s hard to it without spoling the game. It’s a game for players who like to explore and experiment :)

So, my current ToDo list:

  • Fix character progression.
  • Give proper feedback during fights.
  • Fix sound bug (no idea, using a third party lib).

I’d like to get the game a little more polished before abandoning it ๐Ÿ˜›