{"author_name":"Entity2D","cat":"LD #26","comments":[],"epoch":1367789100,"likes":2,"metadata":{"p_key":"42707","p_author":"Entity2D","p_authorkey":"10301","p_urlkey":"78342","p_title":"Stykk \u2013 Postmortem!","p_cat":"LD #26","p_event":"LD26","p_time":"1367789100","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10301","us_name":"Entity2d","us_username":"entity2d","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This has been the fourth time I&#8217;ve attempted to participate in Ludum Dare, and it has produced the third LD compo\/jam game I&#8217;ve released. Now, it&#8217;s time for me to talk about it:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/05\/05\/stykk-postmortem\/stykk-2\/\" rel=\"attachment wp-att-256767\"><img class=\"alignnone size-large wp-image-256767\" alt=\"stykk\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/stykk-550x327.png\" width=\"550\" height=\"327\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/stykk-300x178.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/stykk-550x327.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/stykk.png 638w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><strong>What went right<\/strong>:<\/p>\n <p><strong>Actually finishing the game.<\/strong> I was so uncertain that I would finish this game, until the last few hours of the jam deadline.<\/p>\n <p><strong>Transitioning to a new platform.<\/strong> I made all my previous (mini) Ludum Dare games in either Flixel or FlashPunk, which are some really awesome frameworks focused on creating games in Flash, but I believe Flash is starting to become the new &#8216;Shockwave&#8217;, and will slowly be losing support from game developers, as the web, and HTML5, slowly evolves.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong<\/strong>:<\/p>\n <p><strong>Inexperience with melonJS.<\/strong> I was originally going to use craftyJS for my game, but, a week before this Ludum Dare started, I switched to melonJS, as I had some issued with Crafty (which I also had little experience with). This lead me into&#8230;<\/p>\n <p><strong>Nearly giving up.<\/strong> It was only within the last 4 hours of the jam deadline that I decided to take what I currently had, and attempt to turn it into what I consider a finished game.<\/p>\n <p><strong>Ugly code.<\/strong> Because of my inexperience with melonJS, I had a lot of really unoptimized code, and I took many shortcuts, just to get the game working.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What was dropped:<\/strong><\/p>\n <p><strong>Falling \/ shooting spikes.<\/strong>\u00a0I had planned to include falling spikes into the game, but due to my inexperience with melonJS, this was dropped, and dangers in the game were reduced to spikes.<\/p>\n <p><strong>Colour changing character.<\/strong> I originally planned to have the character&#8217;s sprite change to white once they entered a dark area. I dropped this, due to the problems I had with inexperience with the engine I was working with.<\/p>\n <p><strong>Checkpoints.\u00a0<\/strong>Many comments on my game&#8217;s page complain about the loss of their powerups once they make a tiny mistake. I had originally considered checkpoints, but they were dropped from the game, as I has no time left to implement them.<\/p>\n <p>&nbsp;<\/p>\n <p>I am currently working on a post-compo version of Stykk, and I have cleaned up the code a lot, and I am also going to make it so you don&#8217;t lose your powerups on death, making it less frustrating. (I will also include the original behavior as a &#8216;rage mode&#8217;) \u00a0<img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Watch my <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=10301\">entry page<\/a> for updates!<\/p>","time":"May 5th, 2013 4:25 pm","title":"Stykk \u2013 Postmortem!"}