{"author_name":"f7f5","cat":"LD #26","comments":[],"epoch":1367754660,"likes":0,"metadata":{"p_key":"42718","p_author":"f7f5","p_authorkey":"21437","p_urlkey":"78353","p_title":"Sine Gameplay \u2013 Thoughts","p_cat":"LD #26","p_event":"LD26","p_time":"1367754660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21437","us_name":"f7f5","us_username":"f7f5","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>First, I would like to thanks everyone for playing my game and for the all the constructive comments! I really appreciate the feedback. <\/p>\n <p>It&#8217;s almost unanimous that the game very difficult. I was afraid that might happen. This is, in part, due to being the first time I enter LD, and to me just wanting to get something working and ready to release at the deadline.<\/p>\n <p>A couple more thoughts:<\/p>\n <ol>\n <li>Alternative control methods. Initially I had several ideas: keyboard, mouse with some sort of drag action (like dragging a slider to adjust amp, freq) or just reacting to mouse movement. I tried coding some of these quickly, but the first I got working decently was the one that made it into the game; my focus was on finishing *something* first and then optimizing later if I had time.<\/li>\n <li>Level creation. This is a task I had never made before. So I just created levels by playing kind of randomly on a blank level, recording the path, and then placing obstacles around that path to force that particular solution. Probably it would have been a better idea to design the levels from the point of view of someone playing the game for the first time. I had 3 initial levels (2,4,6) and then, by Sunday night when I was playtesting, I had forgotten the exact solutions and realized they could be really tricky even for me. So I created another 3 easier ones (1,3,5). Maybe these are still too hard <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>\n <\/li>\n <\/ol>\n <p>For the next LD competition, I need to improve this:\n <ul>\n <li>if I try an original mechanic, I should reserve more time for getting the gameplay right, experimenting with the controls and other settings to tune it into a balanced experience.\n <li>or stick to a tested mechanic, so I don&#8217;t need so much effort into tuning it correctly.\n <\/ul>\n <p>Anyway, here&#8217;s a video of how to beat all levels:<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/JLWMXewN1EA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>","time":"May 5th, 2013 6:51 am","title":"Sine Gameplay \u2013 Thoughts"}