– Double edged – minimal game, maximal fun
So yeah, this is my 3rd entry at the ludum dare, and I think it’s my best one. I’m kinda proud of it, so here’s the story :
WWR :
– Coding : I made all the core gameplay + the important features within a day.
– The concept : I was afraid the idea of not seeing your character wouldn’t work, but i actually managed to avoid this. The gameplay seems enjoyable ( thanks for the feedbacks :3 ).
– Time management : Coding and art were easy, so I had a lot of time for tweaking (especially hitboxs and level design).
– Music : 1st time ever on fruity loops, I spent about 2 hours making glitchy sounds and made a minimalistic OST for this entry.
– Art : Managing a black and white art like this was really hard, the characters had to be silouhettes on a simple background. Took me a lot of time though D:
WWW :
– Having an idea : Like a lot of jammers, the theme afraid me D:
– The light/shadow system : I had no time coding a light engine for this, especially because of the level design.
– Making a tutorial : I also spent time trying to explain the game to players as they can start not seeing their own character.
What i learned :
– game maker is always more awesome than you think.
– combining ideas/games/concepts is great ( here samurai gunn meets samurai jack )
– fruity loops is friggin’ cool
WTDN :
– I’m actually working on Double Edged extended, with the dynamic loght system I wanted to do, plus some other features I did not make. I’ll try to devellop it for the Winnitron 1000.
So here was my minimal post mortem, now if you’d like to play my entry, the link is here


