{"author_name":"pvwradtke","cat":"LD #26","comments":[],"epoch":1367686260,"likes":0,"metadata":{"p_key":"42737","p_author":"pvwradtke","p_authorkey":"3728","p_urlkey":"78372","p_title":"Minimum Friction \u2013 Desktop Time Lapse and Mini Post Mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367686260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3728","us_name":"pvwradtke","us_username":"pvwradtke","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hi everyone, here&#8217;s my desktop time lapse during the writing of <a title=\"Minimum Friction\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=3728\">Minimum Friction<\/a>, my entry to #LD48. \u00a0This was a very exciting competition and I am very satisfied with my results. While I did three Global Game Jams, this was my first time on a Ludum Dare. It was also the first time doing a game all alone in such a short time. It&#8217;s very different from jamming with friends and is a great way to check our skills to deliver something complete, instead of part of a total.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/videoseries?list=UULXlHfY4IAcirYWu0H5ftQg\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>At first the theme seemed daunting, until I had an idea about a platform game that played around gravity. To make it different, I decided to remove the ground and platforms, both to get a minimalistic game and and to something different. That was a little before I started writing the code.<\/p>\n <p>Some funny things people can notice, I started writing the menus and splash screen. I was trying out the SFML 2.0 library for the first time, so I spent some time playing around with the lib to get the feeling of how input was handled and how to use graphical resources, which is quite different from SDL (which I used for a long time). It wasn&#8217;t until late in the night that I started coding a level.<\/p>\n <p>The best I did was in Saturday night: a level loader. This allowed me to do many cool things that would have been difficult to achieve if I used hard coded levels. By Sunday I had a &#8220;to do&#8221; list that was 50% done for submission (I can&#8217;t believe I actually planned multi language support). Credits screen was a late addition, and I had to cut some corners, instead of loading a text and rendering the credits, I used an image and that did the trick. Finally, I fine tuned the levels and by 10PM EST Sunday I uploaded the final version.<\/p>\n <p>If you still have to play it, please check out the <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=3728\">Minimum Friction page<\/a> and let me know what you think! \ud83d\ude00<\/p>","time":"May 4th, 2013 11:51 am","title":"Minimum Friction \u2013 Desktop Time Lapse and Mini Post Mortem"}