Iceberg Explorer : Post Mortem
What went right:
- Making a non-violent, exploration-based game.
- Creating textures, sounds and the map in time (72 hours).
- Keeping the games mechanics understandable.
- Providing stunning graphics, but still having a relatively small size (16,6 megs .zip with all executables) and good performance.
- Recording (few) suiting sounds.
- Approaching the theme in an non-obvious way.
- Making a few cents trough GameJolts ad-share.
What went wrong:
- Implementing a cutscene reflecting on the players discoveries.
- Creating the terrain in less time, using the heightmap function right from the beginning.
- Making the journal appealing for most players.
- Providing executables for Linux 64bit and Windows initially – ports are avaible now.
I really enjoyed working on the game and I’m planning to sell an extended version in Summer.
If you haven’t explored the iceberg yet, start your discovery here.
Tags: exploration, explorer, iceberg, potato
