{"author_name":"commanderstitch","cat":"LD #26","comments":[],"epoch":1367550480,"likes":1,"metadata":{"p_key":"42796","p_author":"commanderstitch","p_authorkey":"14366","p_urlkey":"78431","p_title":"Post mortal life i mean mordem life.","p_cat":"LD #26","p_event":"LD26","p_time":"1367550480","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14366","us_name":"commanderstitch","us_username":"\/author\/commanderstitch\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I learned a lot during my entry. I survived to say the least. I was very frustrated during the compo in certain ways. But!! Lets move on!<\/p>\n <p>What went well:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/2013-05-03_0015.png\"><img class=\"aligncenter size-full wp-image-255187\" alt=\"2013-05-03_0015\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/2013-05-03_0015.png\" width=\"279\" height=\"209\" \/><\/a>I liked the rocket implementation.<\/p>\n <p>rest of these are firsts:<\/p>\n <p>I made a pause screen, and it works! &#8220;esc&#8221;;<\/p>\n <p>I made an inventory screen to track your progress in the game. &#8220;e&#8221;;<\/p>\n <p>a non-destroying style HUD. (not create and destroy every frame);<\/p>\n <p>I made groups of NPC&#8217;s scattered all over the map in a fairly even pattern;<\/p>\n <p>Bouncing shadows, fairly well.<\/p>\n <p>Melee fighting!<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>What didn&#8217;t go so well:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/2013-05-03_0042.png\"><img class=\"aligncenter size-full wp-image-255189\" alt=\"2013-05-03_0042\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/2013-05-03_0042.png\" width=\"143\" height=\"72\" \/><\/a><\/p>\n <p>the purse was the reason i had such a difficult time with this entry and ld.<\/p>\n <p>I got eaten alive because i was trying so many new things. I&#8217;ve never done a Physical hitting game. I felt my collisions were off, my items flew out of bounds, and my bosses were weak. I learned a whole lot about time, vs ability, vs doing too many things at once.<\/p>\n <p>(since that time I&#8217;ve implemented about 9 bug fixes into the version i have at home.) xD better collisions, better hitting and knock back, etc.<\/p>\n <p>Boo! <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/2013-05-03_0041.png\"><img class=\"aligncenter size-full wp-image-255191\" alt=\"2013-05-03_0041\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/2013-05-03_0041.png\" width=\"239\" height=\"243\" \/><\/a><\/p>\n <p>Plans for next time;<\/p>\n <p>smaller scope of a game, not so many bosses.<\/p>\n <p>using the level editor and preloader code predone as it&#8217;s the same every time, can dedicate more time to the actual game.<\/p>\n <p>&nbsp;<\/p>\n <p>Overall:<\/p>\n <p>I thoroughly enjoyed myself and learned many new things!<\/p>\n <p>Special thanks to oldtopman, araneae, chevyray, sos, pov, adventureloop, dezzles, djduty, voxel, andrewBC, and others in the Ludumdare community that have made my time here very instructive and enjoyable. &lt;3<\/p>","time":"May 2nd, 2013 10:08 pm","title":"Post mortal life i mean mordem life."}