{"author_name":"ToadieTechnika","cat":"LD #26","comments":[],"epoch":1367529240,"likes":3,"metadata":{"p_key":"42807","p_author":"ToadieTechnika","p_authorkey":"504696","p_urlkey":"78442","p_title":"MinimalFive Postmortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367529240","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>It&#8217;s been almost a week after I&#8217;ve finished the game, so I&#8217;m posting on the things that I like and what I don&#8217;t like from making the game&#8230; Maybe out of boredom.<\/p>\n <p><strong>What went right:<br \/>\n 1. Output of the audio<br \/>\n <\/strong>I really got surprised on the output of the audio, because while testing the game, I&#8217;m starting to like my own music made with FL Studio. Well, sounds made with SFXR are just easy but also awesome. To be honest, I really suck on composing music and this was the first (serious) music made by me to use in a game, and yeah&#8230; 4 short-loops that is. After years of using it and get frustrated on my past outputs, those music used for MinimalFive is a sign&#8230; And I&#8217;m seeing that a lot of people who played and heard the audio likes it too&#8230; I thank for those people who commented the game in terms of audio, because I never expect to have those kind of output even I&#8217;ve composed (and even modifying them) for just 2 days.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/image1.png\"><img class=\"aligncenter size-large wp-image-255092\" alt=\"image1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/image1-550x309.png\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/image1-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/image1-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/image1.png 1366w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><strong>2. Effect of &#8220;Minimalism&#8221; theme<br \/>\n <\/strong>Before the theme was announced, this theme was one of my expectations&#8230; Because as I read the themes, I got a lot of ideas when I saw this theme&#8230; Not just because of simplicity, I also love trying different art movements for me to see my games in different looks&#8230; And it did worked out like how I expect at the execution of the game in terms of the graphics. The effect of the &#8220;Minimalism&#8221; theme also made me go random&#8230; It goes like some\u00a0random gameplays and some random texts (Yes! This was out of boredom! xD), and I made them as simple as possible&#8230; And I was glad that some people get the game and also some even finished it until the end. Thanks to some simple instructions I&#8217;ve typed in the game.<\/p>\n <p><strong>What went wrong:<br \/>\n <strong>1. Laziness at the 1st day and summer class<br \/>\n <\/strong><\/strong>I got some advantage when it comes to the time, since the theme announcement here in the Philippines is at 10am so I probably have a lot of time to think and sketch the ideas and somewhat far before I sleep so I stay awake for hours and hours until night. But unfortunately, laziness just hit me&#8230; I knew it when I keep on just looking around or just chilling for hours (well, I took breaks, including on eating, breakfast, lunch and dinner&#8230; for just an hour) which made me wasted a lot of time. And I also expect to finish the game before Monday because when it comes to my studies, I started to get even lazier on game development and instead doing my studies (as a Multimedia Arts Student at college)&#8230; All of this just caused me to cram and stay until somewhat 1am at the 2nd day&#8230; And yeah, I was sleepy when I was at class LOL&#8230;<\/p>\n <p><strong>2. Limitation of Construct 2 (Free Edition)<br \/>\n <\/strong>To be honest, I hate the 100 events limit on Construct 2 (I&#8217;ve used this to make the game)&#8230; And that&#8217;s the only con that I want to say on this game making software. Anyway, after finishing the 4th game, I only have a very few events (I think around 10) left before reaching the limit. And this made me think that I might not put that shooting part because of it but I don&#8217;t want that to happen because for me it will be a boring game all-in-all without it. So I&#8217;ve spent an hour to short some events so now I have around 15, and tried to do the shooting part. I wasn&#8217;t apart of my expectation of the output but I think I made it simpler than what I expect, but still&#8230; It&#8217;s wrong for me to change the idea because of the software&#8217;s limitation, even around the last hours before deadline&#8230;<\/p>\n <p><strong>Conclusion:<br \/>\n <\/strong>I therefore conclude, that I&#8217;ve made a simple game even some things gone wrong, I still learned to be conservative. It was still fun making the game and not to forget mentioning this, on the first day, I&#8217;ve worked this game outside my home&#8230; At Starbucks and at School (thank God the guards allowed me to get in because I just left Starbucks to eat lunch but when I get back all the seats were occupied), and that gave me an experience of a Ludum Dare outside home haha. It was fun after all&#8230; And, I also conclude to myself that I&#8217;m getting a hang on composing music, for that I&#8217;ll learn and practice more and more on it \ud83d\ude00<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/screenshot_4.png\"><img class=\"aligncenter size-large wp-image-255091\" alt=\"screenshot_4\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/screenshot_4-550x412.png\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/screenshot_4-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/screenshot_4-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/screenshot_4.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n Oh yeah about the game, I&#8217;ve entitled it MinimalFive because it has a guy who thinks of 5 mini games to work on, and it was visualized in minimalism&#8230; Weird isn&#8217;t it?&#8230; xD<\/p>\n <p>That&#8217;s all, oh and for those who want to try it&#8230; Here&#8217;s the link:<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=2043\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=2043<\/a><\/p>\n <p>And I also uploaded the short-loops used in my game (I might make a longer version of those music, if I get more motivation) if you want to hear them:<br \/>\n <a href=\"http:\/\/toadietechnika.bandcamp.com\/\">http:\/\/toadietechnika.bandcamp.com\/<\/a><\/p>\n <p>Thanks for reading&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n <a href=\"http:\/\/toadietechnika.bandcamp.com\/\"><br \/>\n <\/a><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"May 2nd, 2013 4:14 pm","title":"MinimalFive Postmortem"}