{"author_name":"GFM","cat":"LD #26","comments":[],"epoch":1367438580,"likes":0,"metadata":{"p_key":"42855","p_author":"GFM","p_authorkey":"7375","p_urlkey":"78490","p_title":"NoBility \u2013 Timelapse and Postmortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367438580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This time, not only did I finish a game but I&#8217;ve also made a timelapse! I can finally try to understand why I usually waste so much time. xD<\/p>\n <p>From the start of the compo, I wanted to use the theme within the gameplay. So, after some thinking (and one scrapped idea), I decided to make a game where you would use abilities (jump\/run\/shoot\/etc) to solve puzzles, but you would only be able to use one of those at a time. I also wanted each stage to feature few different objects and require few abillities. A simple use and not that great, but the game was possible.<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>I quickly decided on a game idea that I knew I would be able to implement<\/li>\n <li>Most of the possible interactions were implemented without problems<\/li>\n <li>I used the tilemap editor I created after the previous compo; there&#8217;s nothing like using a program made to you (and by you xD)<\/li>\n <li>I noticed that I wouldn&#8217;t be able to come up with good stages and polish the game, so I made sure it was the most polished possible<\/li>\n <li>The graphics and the music came out pretty nice (imo).<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>Bugs! The pushable box took a long time to work (almost) as I intented<\/li>\n <li>I spent too much time drawing instead of doing the rest of the game<\/li>\n <li>The background looks really weird; it could use some better colors<\/li>\n <li>I decided to make a platformer-puzzle game, and I don&#8217;t play those games that much (so, I couldn&#8217;t come up with nice level design)<\/li>\n <li>Let alone nice levels, I just made tutorial levels<\/li>\n <li>I though the game&#8217;s name on the last minute (literally)<\/li>\n <\/ul>\n <p>I&#8217;ll have to try and keep art to a minimum next time. Otherwise, I fear the same thing will happen again.<\/p>\n <p>And here&#8217;s my timelapse. =D<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/FgrqQ19xVTc?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>If you still haven&#8217;t played it, why not <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=7375\">play it now<\/a>? It&#8217;s really short!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"May 1st, 2013 3:03 pm","title":"NoBility \u2013 Timelapse and Postmortem"}