{"author_name":"Msquirrel","cat":"LD #26","comments":[],"epoch":1367419560,"likes":0,"metadata":{"p_key":"42873","p_author":"Msquirrel","p_authorkey":"17911","p_urlkey":"78508","p_title":"Out Of Light Post Mortem.","p_cat":"LD #26","p_event":"LD26","p_time":"1367419560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17911","us_name":"Msquirrel","us_username":"msquirrel","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/05\/01\/out-of-light-post-mortem\/closingscreen\/\" rel=\"attachment wp-att-254046\"><img class=\"size-medium wp-image-254046 aligncenter\" alt=\"ClosingScreen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/ClosingScreen-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/ClosingScreen-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/ClosingScreen-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/ClosingScreen.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Well, I made my second entry to Ludum Dare. Now is the time to deconstruct it and say what went well, what didn&#8217;t and generate some points to learn from the whole experience.<\/p>\n <p><strong>What went well?<br \/>\n <\/strong>I finished. Got to be an important one. I kept the game simple, I didn&#8217;t let the feature creep set in.<br \/>\n I learnt from previous mistakes. Last LD, I tried to use LWJGL, which I wasn&#8217;t and still am not comfortable in, this was a BAD idea, trying to learn a library, especially one as complex as openGL and do a game jam at the same time, don&#8217;t mix too well. This time I used Slick2D, which I have become very familiar with.<\/p>\n <p>I was happy with the rough, blocky lighting effect I created for the game, I was really happy that I could cast shadows using ray casting. I was happy with the level from bitmap, loading technique.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What would I change?<br \/>\n <\/strong>Well, for starters, I would more than likely, change the zombies, to allow diagonal movement in their path finding. I would probably have added more sound effects for the zombies, because the repetition of the same sound effect, became a little annoying. I would also have added a sound for the potato and health pickups. I may have increased the light radius, decreased the drop of ammo and increased the potato drop, because I think, the drop rates were a bit off at times. If I&#8217;d of had more time I may of added some way of finding where they key to the next safe room was without having to search all the really dark rooms, because I think some people might have found that a bit tedious!<\/p>\n <p><strong>Points to think about:<\/strong><\/p>\n <p><strong><\/strong>-Keep it simple<br \/>\n -Don&#8217;t browse youtube so much!<br \/>\n -Get the Ludum Dare weekend off work if possible.<\/p>\n <p>Thanks to everyone who has already played my game and rated and commented. Anyone who wants to give it a go, it can be found here:<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=17911\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=17911<\/a><\/p>\n <p>&nbsp;<\/p>","time":"May 1st, 2013 9:46 am","title":"Out Of Light Post Mortem."}