{"author_name":"Angerus","cat":"LD #26","comments":[],"epoch":1367406600,"likes":1,"metadata":{"p_key":"42885","p_author":"Angerus","p_authorkey":"12361","p_urlkey":"78520","p_title":"Post-mortem : Mondrianarium","p_cat":"LD #26","p_event":"LD26","p_time":"1367406600","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12361","us_name":"Angerus","us_username":"angerus","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<h2>Minimalist Timeline<\/h2>\n <p>Saturday morning , around 6:00 CEST ( Paris), I woke up and immediately turned on my computer. After some everlasting minutes, I saw the theme : [Minimalism]&#8230;ok: Challenge accepted!<\/p>\n <p><strong>[Brain)<\/strong>]: &#8220;so Minimalism&#8230;minimalism&#8230;.hum&#8230;[open google]&#8230;ahh!&#8230;That&#8217;s great&#8230;yep there is something there&#8230;[See Mondrian stuff]Uh?&#8230;wait a minute&#8230;oh yeah!&#8230;.YEAH! This is THE THING I WANT to do!&#8221;<\/p>\n <p><strong>&gt;&gt;<\/strong>|Saturday|6:40 am | CEST|:<strong> CONCEPT DONE<\/strong> <strong>&lt;&lt;<\/strong><\/p>\n <p><em>[[\u00a0 Code, code, code&#8230;]]<\/em><\/p>\n <p><strong>&gt;&gt;<\/strong>|Saturday|3:40 pm | CEST|:<strong> AVATAR CODE DONE &lt;&lt;<\/strong><\/p>\n <p><em>[[\u00a0 Code, code, code&#8230;]]<\/em><\/p>\n <p><strong>&gt;&gt;<\/strong>|Sunday|00:20 am | CEST|:<strong> CORE GAMEPLAY DONE<\/strong> <strong>&lt;&lt;<\/strong><\/p>\n <p><em>[[\u00a0 Code, draw, code&#8230;]]<\/em><\/p>\n <p><strong>&gt;&gt;<\/strong>|Sunday|02:30 am | CEST|:<strong> SLEEP TIME!<\/strong> <strong>&lt;&lt;<\/strong><\/p>\n <p><em>[[ Brain&#8217;s dream : code, code ,code&#8230;]]<\/em><\/p>\n <p><strong>&gt;&gt;<\/strong>|Sunday|07:00 am | CEST|:<strong> What year it is?What is that place?&#8230;.Aah right: Ludum dare!<\/strong> <strong>&lt;&lt;<\/strong><\/p>\n <p><em>[[\u00a0 Code, code, code&#8230;]]<\/em><\/p>\n <p><strong>&gt;&gt;<\/strong>|Sunday|1:40 pm | CEST|:<strong> GAME NAVIGATION (menu&amp;stuff) DONE <\/strong><strong>&lt;&lt;<\/strong><\/p>\n <p><em>[[\u00a0 Code, rage, code&#8230;]]<\/em><\/p>\n <p><strong>&gt;&gt;<\/strong>|Monday|2:50 am | CEST|<strong> H-1h: LEVEL IMPLANTED <\/strong><strong>&lt;&lt;<\/strong><\/p>\n <p><em>[[\u00a0 Think, write&#8230;]]<\/em><\/p>\n <p><strong>&gt;&gt;<\/strong>|Monday|3:10 am | CEST|<strong> H-30m: PROJECT NAMED<\/strong> <strong>&lt;&lt;<\/strong><\/p>\n <p><em>[[\u00a0 Write&#8230;]]<\/em><\/p>\n <p><strong>&gt;&gt;<\/strong>|Monday|3:30 am | CEST|<strong> H-30m: PROJECT PUBLISHED<\/strong> <strong>&lt;&lt;<\/strong><\/p>\n <p><em>[[ -blank-]]<\/em><\/p>\n <p>A thousand lines of code and a blurry vision later, I had a little &#8220;game&#8221; (without real tweaking ) that I threw in the arena and went to bed.<\/p>\n <p>Today, I wrote a post-mortem about it&#8230;<\/p>\n <h2>What went right ?<\/h2>\n <ul>\n <li>\u00a0<strong>Using the tech<\/strong>:\u00a0 at least enough to be comfortable for coding the whole core concept without researching and being stressed about how to do every little things.<\/li>\n <\/ul>\n <ul>\n <li><strong>Having fun<\/strong> : what a relief it is to just enjoy the challenge, the community and all the little things that community produced.\u00a0 As a result, I just enjoyed the whole LD and even more, touched from the tip of my finger this &#8220;territory&#8221;: where you built your game without be harassed by technical pitfalls or unknowns life crisis and having fun by doing it! Well it&#8217;s the key&#8230;<\/li>\n <\/ul>\n <ul>\n <li><strong>Loving and quick idea\/concept<\/strong> : or how to have a core concept about forty minutes after waking up ! Well, as a &#8220;beginner programmer&#8221;, to have a concept that you love,that\u00a0 you are capable of doing it and this the earliest possible\u00a0 is a rare delicacy: that allows you to be focused on the damn coding thing!But it has its hidden traps&#8230;see below!<\/li>\n <\/ul>\n <ul>\n <li><strong>Mondrian<\/strong> : I know&#8230;It wasn&#8217;t the <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/quit-the-mondrian\/\"><strong>theme<\/strong><\/a>&#8230;But I do think it help me designing the concept and that concept is well adapted to the theme as a minimalist dungeon explorer!<\/li>\n <\/ul>\n <h2>What went wrong ?<\/h2>\n <ul>\n <li><strong>Too focused on the production<\/strong> <strong>aspect<\/strong>: At the point that I didn&#8217;t pass much time on the conception: questioning the theme, thinking about different ideas, deepening the core gameplay. I did have others ideas but I quickly chose to go with that&#8217;s one. It&#8217;s not entirely a negative thing to quickly choose but it became a major weakness if you didn&#8217;t clearly identify the core features of your gameplay, the ones which are literally the border between an experimental &#8220;thing&#8221; and a game(with defined rules, a goal&#8230;) .To be too much focused on the tech part ended like: &#8211; My brain :<em> &#8220;Is it a scoring game?But you have too much to do. So&#8230;here, write a score formula in 10 seconds, it will do! Trust me&#8230;&#8221; <\/em>Ahem&#8230;So this time, I did have flaws in my game design and I didn&#8217;t said :&#8221; Stop! Stop producing like a mad man and take a moment to think about your gameplay!&#8221;. Next time, I will&#8230;<\/li>\n <\/ul>\n <ul>\n <li>\u00a0<strong>No level Editor<\/strong>: <em>Raaaaahh!<\/em> I can&#8217;t use a tiled editor and I don&#8217;t have time to create my own level editor. &#8216;have to place every little things the old way! (by the way: thanks Mondrian for the basic Level Design.) &#8211; My brain(again): &#8221; So we said about 4 or 5 levels? How about one <em>fake-tuto<\/em> level and one basic level? Yeah&#8230;That&#8217;s it! Oh! And you have to forget the polish&amp;sound time because this task will take you every minutes left&#8230;Have a good night!&#8221;<\/li>\n <\/ul>\n <h2>What I failed to do :<\/h2>\n <p>As expected for a 48H project, There is many defaults but I only have one little thing about which I&#8217;m a bit mad:<\/p>\n <h2 style=\"text-align: center\">SOUND !!<\/h2>\n <p>Why I treat you so <strong>badly<\/strong>, so <strong>unfairly<\/strong>? Because you&#8217;re not <strong>important<\/strong>? because I don&#8217;t <strong>have any time left to make you<\/strong>? It&#8217;s a <strong>mistake<\/strong>&#8230; <strong><span style=\"text-decoration: underline\">Sounds = Universal Feedback<\/span><\/strong>,<strong>\u00a0<span style=\"text-decoration: underline\"> Music = Mood levels up like hell!<\/span> <\/strong>In my case, the solo use of the sound should have greatly enlightened what happen to the avatar entering my little white rooms. So I failed that part&#8230;(this time at least!)<\/p>\n <h2>What&#8217;s next?<\/h2>\n <h3 style=\"text-align: left\">\u00a0&#8211; For the project itself &#8211; <em><span style=\"text-decoration: underline\">(<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=12361\" target=\"_blank\">link<\/a>)<\/span><\/em><\/h3>\n <p style=\"text-align: left\">I want to take time to polish that one. That means:<\/p>\n <ul style=\"text-align: left\">\n <li>Add sounds,musics&#8230;anything even noise!<\/li>\n <li>Change Avatar&#8217;s controls<\/li>\n <li>Add dynamics feedback.<\/li>\n <li>Insert a real Scoring formula&#8230;<\/li>\n <li>Maybe, potentially&#8230; create a level editor.<\/li>\n <\/ul>\n <h3 style=\"text-align: left\">\u00a0-For the next Ludum dare-<\/h3>\n <p style=\"text-align: left\">Be even <strong>more comfortable<\/strong> with the tech&#8230;<\/p>\n <p style=\"text-align: left\">&#8230;for really<strong> focusing on the concept and theme<\/strong>!<\/p>\n <p style=\"text-align: left\">Make and use <strong>sound, music and noise<\/strong> !<\/p>\n <p style=\"text-align: left\"><strong>Having fun again<\/strong> and again and forever&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld26\/\" rel=\"tag\">LD#26<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"May 1st, 2013 6:10 am","title":"Post-mortem : Mondrianarium"}