{"author_name":"Komradus","cat":"LD #26","comments":[],"epoch":1367371200,"likes":2,"metadata":{"p_key":"42911","p_author":"Komradus","p_authorkey":"11076","p_urlkey":"78546","p_title":"Yet another post mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367371200","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11076","us_name":"komradus","us_username":"komradus","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=11076\">So this was an interesting dare.<\/a><\/p>\n <p>The theme made for a very difficult start to the weekend and I was simply not ready.<\/p>\n <p>I&#8217;m usually really good with coming up with an idea at the very least, but this time was different. I kept thinking of totally new things, none of which were amazing.<\/p>\n <p>I spent the first two hours drafting my first idea, and the next six working on it before hitting a snag and deciding that no, this idea will not do.\u00a0Panicking\u00a0I began a new project based on a backup idea I had from a while back. But that turned out just as bad with me abandoning it just after the 24 hour mark.<\/p>\n <p>Just when I was ready to give up a new idea hit me, not bad I thought, and got to work. If this was a\u00a0Hollywood\u00a0film, there&#8217;d be a montage scene for my next six hours, where I powered through and coded like a madman. With under 12 hours to go I had the basis for my game and just needed some graphics, sounds, and UI.<\/p>\n <p>This was my first major attempt at making a game without a large engine (such as Unity), using <a href=\"http:\/\/processing.org\/\">Processing <\/a>for graphics (Java) all I had to do was&#8230;everything else. And it was a blast.<\/p>\n <p>Things that went right:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">The theme allowed me to not worry too much about graphics and sound, I could make some small stuff and call it a day.<\/span><\/li>\n <li>Developing without an engine allowed me to have much greater control over development, it&#8217;s a lot of work but quite rewarding.<\/li>\n <li>I like Java programming.<\/li>\n <\/ul>\n <p>Things that went wrong:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">It took less than 12 hours to make this game, but I really wish I came up with this idea at the start.<\/span><\/li>\n <li>Even thought I made what I wanted, it was originally a slightly different idea and had to be adapted when certain things just didn&#8217;t work (and when I didn&#8217;t have the time to fix said bugs)<\/li>\n <\/ul>\n <p>My game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=11076\">Don&#8217;t Get Wet, is available here<\/a>, and I hope to soon have an Android port up and running.<\/p>\n <p><img alt=\"Don't Get Wet\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/233892\/11076-shot0.png\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dont\/\" rel=\"tag\">Don't<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/get\/\" rel=\"tag\">GET<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld26\/\" rel=\"tag\">LD#26<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minimalism\/\" rel=\"tag\">minimalism<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wet\/\" rel=\"tag\">Wet<\/a><\/p>","time":"April 30th, 2013 8:20 pm","title":"Yet another post mortem"}