{"author_name":"atrodo","cat":"LD #26","comments":[],"epoch":1367371020,"likes":0,"metadata":{"p_key":"42912","p_author":"atrodo","p_authorkey":"17766","p_urlkey":"78547","p_title":"Tactical Spreadsheet Postmortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367371020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17766","us_name":"atrodo","us_username":"atrodo","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So the code has settled and the sleep has been regained. I&#8217;ve thought a lot about how I did this time, especially compared to last time.\u00a0 I think compared to last time, I wasn&#8217;t able to spend as much time on it.\u00a0 Back in Dec. I was able to get about 20hrs of work in, but this time I only got around 16.\u00a0 It was also the 48 competition instead of the jam, but both times I was done on Sunday night.<\/p>\n <p><strong>What went well<\/strong><\/p>\n <ul>\n <li>The idea went really well with the theme this year.<\/li>\n <li>I was able to make the game winnable<\/li>\n <li>I did a good job prioritizing<\/li>\n <\/ul>\n <p><strong>What didn&#8217;t go well<\/strong><\/p>\n <ul>\n <li>I didn&#8217;t have as much time as I had hoped over the weekend<\/li>\n <li>I wasn&#8217;t able to add mouse input<\/li>\n <li>There&#8217;s no polish to the game<\/li>\n <li>I could have spent a little less time on the excel look<\/li>\n <\/ul>\n <p>All in all, however, I&#8217;m pleased with the results.\u00a0 I think the game is fun and will probably take a couple nights and polish it off.\u00a0 It&#8217;s a good time to add mouse support to fission_engine. It&#8217;ll be interesting to see it as a complete product.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 30th, 2013 8:17 pm","title":"Tactical Spreadsheet Postmortem"}