First aftershock since the deadline
Once again, I finished my entry in time. For the fourth time to be precise.
As usual, I kept the graphical appearance to a basic level. Only this time I was encouraged to do so *sqeee*. The thing about basic graphics is that I can put more time in the game rather than making it look good.
My finished entry is Trapped In Minimalism.
You are a man who is trapped in a mysterious world in which everything appears different to ours. Everything looks basic, simple, minimalised. You have to escape in one way or another. Your plan to escape puts your life on line…
Click the image to get to the game.
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What went well?
* The most important thing that went well is that I managed to finish the game.
* As opposite to the other times I participated in Ludum Dare, I had a scribble file to write down all ideas and plans I had to sum up how I wanted the game to be.
* To add to the previous point; TODO list vs optional TODO list. Knowing what is highly needed in the game and what would just be a secondary feature. With these two lists I could easily finish the core of the game without having unnecessary code in my way.
* Knowing when something headed the wrong way. I quickly noticed, halfway through the first day, that my sprites did not look anything like I wanted them to. Because of the early notice I managed to redo most sprites without feeling stressed out for the deadline.
* Oversleeping. During the other LDs I have participated in I did not sleep a lot, maybe 4-5 hours á night. The outcome was always feeling really bad the next couple of days, not to mention catching a lack-of-sleep-cold. Because of me oversleeping both days this time, I managed to keep my hours of sleep, have a clear mind and feeling relatively good afterwards.
* Testing. Oh dear Goddess, test the game as much as you can throughout the creation to spot errors in time. Streaming helped a ton since the watchers would spot an error or two which I missed. Thanks guys! <3
What went bad?
* Some things on the list changed throughout the event. I did end up with some working but horrible looking code in the end.
* Do NOT do something if you do not think you can do it easily. I got stuck with two things during the event because I was experimenting. Mainly, I tried to add a type of projectile, Missile, which would home against targets. I struggled a lot with the code for the homing effect and wasted time on something that was not even added.
* Something something, I know this point is important but I have unfortunately forgot it.
What happens now?
Time to play and rate games! 😀
When I hit 100 games rated I’ll post a top-5 or top-10 list.
So until then. Toodles~