{"author_name":"David Durham","cat":"LD #26","comments":[],"epoch":1367345280,"likes":0,"metadata":{"p_key":"42952","p_author":"David Durham","p_authorkey":"0","p_urlkey":"78587","p_title":"Rokhopr \u2013 Post Mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367345280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I thought I would take a break from playing entries to write a quick post mortem on my game Rokhopr. If you haven&#8217;t played it yet, it&#8217;s a simple 1 button game for 1 or two players. It can be played on desktop browsers with the keyboard or on touch enabled devices.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=11520\" title=\"Play it here\" target=\"_blank\">Play it here!<\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=11520\" target=\"_blank\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/rokhopr_2player.png\" alt=\"rokhopr_2player\" width=\"229\" height=\"343\" class=\"alignnone size-full wp-image-252931\" \/><\/a><\/p>\n <p>Here are a few points regarding the development:<\/p>\n <p><strong>The good<\/strong><br \/>\n I decided to make the game from scratch using the HTML5 canvas tag and JavaScript. I wanted to make sure the game could easily be played on desktop browsers as well as touch enabled phones and tablets and I think I achieved that (though I&#8217;m sure there are some devices and\/or browsers that don&#8217;t work, but haven&#8217;t encountered any yet).<\/p>\n <p>I think the 2 player mode was a nice addition that I decided on quite late on. Though it took a while to implement, I think it worked out pretty well.<\/p>\n <p>I was pretty happy with how the minimal 4 colour Gameboy-style aesthetic turned out in the end (although I probably spent too much time trying out different colours\/designs).<\/p>\n <p><strong>The not so good<\/strong><br \/>\n I ran out of time before I had done any game balancing (tweaking the rock spawning rate, speed up rate, player rotation and movement speed etc), and I feel the game really needs this to make it fairer and try to eliminate situations that are impossible for the player to deal with.<\/p>\n <p>Also, the game is completely silent. I knew that getting consistent audio behavior across devices\/browsers might be tricky, so I decided to not even try quite early on. Obviously the game could have been improved with some sound effects and music, so this was a shame.<\/p>\n <p>Well, that&#8217;s all from me &#8211; back to playing my way through the entries!<\/p>","time":"April 30th, 2013 1:08 pm","title":"Rokhopr \u2013 Post Mortem"}