{"author_name":"JaJ","cat":"LD #26","comments":[{"author_name":"rogueNoodle","time":"April 30, 2013 12:01 pm","epoch":1367341260,"text":"Nice to read this &#8211; it was such a great game <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"Daid","time":"April 30, 2013 12:38 pm","epoch":1367343480,"text":"I love your hand drawn artwork. It&#8217;s great!","spam":"N"}],"epoch":1367340720,"likes":2,"metadata":{"p_key":"42958","p_author":"JaJ","p_authorkey":"5496","p_urlkey":"78593","p_title":"The epicly short adventure: Post mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367340720","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"5496","us_name":"JaJ","us_username":"jaj","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>A little bit of background information first, I&#8217;ve been working on an RPG on my own for over a year now. It&#8217;s going well but it&#8217;s taking a really long time to finish (obviously.) I guess my dream this Ludum Dare was to make a simple, solid, polished game that I could port to touchscreen devices without too much effort, just to get a taste of the whole commercial thing.<\/p>\n <p>Well, that didn&#8217;t happen, but I think the game I ended up making is still a great portfolio piece. Especially in combination with the <a href=\"http:\/\/www.vidmeup.com\/vid\/517e7794ab5ec\/720x428\/\">timelapse.<\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong<\/strong><\/p>\n <p>It&#8217;s the same story, again. Every Ludum Dare I tell myself I should make something simple and solid, so I have time to test and polish. And I NEVER do. I always end up making something big and ambitious. I got so close this time too! The night before I had this dream the theme was going to be &#8220;afterlife&#8221; and I made this beautiful game where you played charon who had to take the dead to the afterlife in a beautiful greek vase art style.<\/p>\n <p>But the theme wasn&#8217;t afterlife, it was minimalism.\u00a0I did try to somehow connect charon and greek vases to the theme, as you can see in the timelapse. But I couldn&#8217;t.<\/p>\n <p>I also had some problems with the theme. I do think it&#8217;s a good theme, but in my mind there was a difference between what I thought were good ways to make use of the theme and what the majority would think. I thought that if I didn&#8217;t make something super low-res or something with primary colors and basic shapes, it would get downvoted in the theme category. I thought the best minimalist games wouldn&#8217;t even get recognised as such, because they arn&#8217;t the games with the low res graphics and barely-enough gameplay elements, it&#8217;s the games with <em>exactly<\/em> the right amount of gameplay elements that make a real minimalist game. It&#8217;s about getting to the essence, not to anything less than that.<\/p>\n <p>So in a way it was the perfect theme to make that simple, solid, polished game I wanted to make. But I let possible public opinion hold me back. It would have had comment after comment with &#8220;I don&#8217;t see how you used the theme.&#8221;<\/p>\n <p>I discarded a first Idea because it was too complex mathematically (I wanted to make a game that created minimalist music through playing, with everything that happened in the game having a corresponding instrument\/ tone.)<\/p>\n <p>Then the theme made me think of a game I once made that started as a text adventure that was seemingly solved by just typing &#8220;go door&#8221; but turned into a visual adventure when you typed &#8220;look room&#8221; and kept introducing new elements from there (Its called<a href=\"http:\/\/gamejolt.com\/games\/platformer\/secrets\/1052\/\"> secrets<\/a>) But that game focussed on the fact that there was more than there seemed to be, which felt like the opposite of the theme.<\/p>\n <p>So in the game I ended op making, it is obvious from the start that there is more. Collectables in unreachable places tell the player &#8220;There is stuff to collect! There are new powers to gain!&#8221; But you are stuck with a character that wants to do no more than is absolutely necessary (minimalism). Too bad for the character, because the player is in control of the game.<\/p>\n <p>I thought &#8211; and still do &#8211; that that was a pretty interesting premise, so that&#8217;s when all my previous plans to make somethin simple, solid and polished went out of the window.<\/p>\n <p>&#8230;Somewhere I also decided that I should hand draw everything&#8230; Do you get me? I don&#8217;t.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screen62.png\"><img alt=\"screen6\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screen62.png\" width=\"642\" height=\"482\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right<\/strong><\/p>\n <p>In the end I&#8217;m happy I made those choices, I don&#8217;t have a perfectly polished game now, but I don&#8217;t think that&#8217;s what Ludum Dare is about.<\/p>\n <p>The fun of Ludum Dare lies in trying to do the impossible. And hand painting an entire game in under 48 hours?<strong> <em>I<\/em><\/strong>\u00a0am not supposed to be able to do that. Yet that&#8217;s exactly what I did.<\/p>\n <p>I could talk some more about the fact that composing went great, sound design went right, programming went okay and it&#8217;s unfortunate you can get stuck in walls, but that&#8217;s not what I take away this time. What I take away is that I love to challenge myself, I need that every four\u00a0months while I&#8217;m working on that RPG that seems to take forever to finish, and it&#8217;s unlikely that I&#8217;ll ever make a simple, solid, polished game for any ludum dare yet to come, even though I may try to do so again.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=5496\"><strong>Play my game here<\/strong><\/a><\/p>","time":"April 30th, 2013 11:52 am","title":"The epicly short adventure: Post mortem"}