Impressed With Myself :D
I’m normally not one to write a postmortem, but I was VERY impressed with what I got accomplished in 48 hours!!!

ProductionVille is a very stripped down version of a city building/management game with some strategy elements to it. The island you play on is randomly generated each time you play, and the goal is to essentially make money. More info can be found on the game’s LD page HERE.
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What I Like About It:
I love that I managed to get the random world generation working as well as it does. I would have never been able to do it so quickly had it not been for my warmup game I never finished xD
I am incredibly surprised with how well the structure placement actually ended up working, I can’t find any flaws in it yet.
The GUI is another thing I liked. Before this I had only made one game in Unity that had a GUI, and it was a poor one. The one in ProductionVille perfectly scales to the size of your screen and is very well placed and organized in my opinion.
The camera controls and overall feel of the game is great as well. I added tons of functionality to it, including object in-placement being transparent, I thought that was a really neat touch 
The statistical and overall complexity of the game is what impressed me the most. Not to toot my own horn, but this is a pretty complex game to be made in 48 hours, and the fact that I managed to do it with a mere 20 minutes left in the submission hour makes me quite optimistic about my future as an indie developer 
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What I Wish I Had Time To Do:
I really wish I had sound and music. Some simple placement sounds and some ambient environmental music would have sufficed, but if I wanted to finish the game at all I needed to forget about sound and music sadly.
I was originally planning to make actual workers show up and actually perform the actions they were assigned to… But I had nowhere near enough time to do this.
I would have really liked to add in-game instructions and controls, but again… Not enough time.
And finally, I would have liked to add an actual game menu with world size options, which surprisingly wouldn’t have been that hard considering how I programmed the world generation, it’s easily scalable.
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Overall this is easily the most I’ve ever gotten accomplished in a Ludum Dare and I have no idea how I managed it… But I’m glad I did, and I thank this competition for rapidly expanding my knowledge of game development.
And also… Congrats on 2343 submissions!!!