{"author_name":"nexantic.com","cat":"LD #26","comments":[],"epoch":1367303460,"likes":0,"metadata":{"p_key":"43026","p_author":"nexantic.com","p_authorkey":"21534","p_urlkey":"78661","p_title":"Duds (Jam)","p_cat":"LD #26","p_event":"LD26","p_time":"1367303460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21534","us_name":"nexantic.com","us_username":"nexantic-com","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So here is the result of our Jam with the last minute decision to learn Haxe 1 day before the LD started.<\/p>\n <p>It was a pain in the potato that we had to abandon our initial plan and spend most of the time figuring out how Haxe and Haxepunk work.<\/p>\n <p>While the core mechanic is kind of finished we couldnt manage to add more features and polish since we had only 2 days due to RL.<\/p>\n <p>Tools used:<br \/>\n IDE: FlashDevelop<br \/>\n Language: Haxe<br \/>\n Library: Haxepunk<br \/>\n Graphic: Paint.NET<\/p>\n <p>The idea was to have factions with little dudes that will follow what you draw in the background. They will follow the newest drawing if it is in the range of the Duds and either attack\/mine along the way (with aggressive move command) or just ignore everything and move towards target (passive move command).<\/p>\n <p><strong>Click on the Screen to play the game !<\/strong><\/p>\n <p><a title=\"Duds by nexantic.com\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21534\"><img class=\"alignnone size-medium wp-image-252071\" alt=\"screen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screen58-300x223.png\" width=\"300\" height=\"223\" \/><\/a><\/p>","time":"April 30th, 2013 1:31 am","title":"Duds (Jam)"}