ULTRAPEW!

PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW

PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW

PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW

Here’s the idea: 

  • Up to 128 players chase and shoot each other. IN SPACE.
  • Weapon upgrades are per-shot.
  • PEW PEW PEW PEW PEW

Here’s the point:

  • Leave a multiplayer server running for the duration of the judging.
  • PEW PEW PEW PEW PEW PEW
  • Have the server spit out logs and give out pointless awesome LD trophies.

Here’s how it was done:

  • Forget about fancy lag compensation and cheat detection
  • Three thousand lines of C
  • Two original songs
  • One person jam team
  • “Minimal” scale testing.

Best moments:

  • It works!
  • No it doesn’t! But it’s broken in awesome ways!
  • Particles!
  • PEW PEW PEW PEW PEW PEW etc.

PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW

This was probably my favourite LD since my first. Once again I spent all of my time on a technical prototype instead of polishing, but you know what? That’s okay! I think Ludum Dare is the perfect place to take risks and try something new. And judging by the other entries, lots of my comrade contestants agree.

I had a blast. I’ll try to rate as many entries as I can, and I’ll also try to stay on the UltraPew server as much as I can so everybody has somebody to play against.

Thanks everybody! See you in the comments sections of your entries, and I can’t wait for LD27!

P.S.: OpenGL coder looking for artist for next Ludum Dare or earlier. @justinbowes on Twitter.