{"author_name":"Fychan","cat":"LD #26","comments":[],"epoch":1367285820,"likes":6,"metadata":{"p_key":"43049","p_author":"Fychan","p_authorkey":"21555","p_urlkey":"78684","p_title":"Last Shot Post-mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367285820","p_likes":"6","p_comments":"0","p_status":"UPD5","us_key":"21555","us_name":"Fychan","us_username":"fychan","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p style=\"text-align: center;font-size: 200%\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21555\"><strong>\u00a0Last Shot<\/strong><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21555\"><img class=\"size-medium wp-image-251753 aligncenter\" alt=\"last_shot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/last_shot-300x300.png\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/last_shot-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/last_shot-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/last_shot-550x549.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/last_shot.png 700w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>(We actually finished it yesterday, but I only got time to write about it now)<\/p>\n <p>We survived our first Ludum Dare! This is our third game jam, but the first we enter as a couple rather than a huge team &#8211; me as the artist and Buri as the programmer.<\/p>\n <p>This time around we were trying something new we weren&#8217;t used to &#8211; Actionscript instead of Construct 2 that we used in the previous Jams &#8211; so a lot of the time was spent in trying to figure out basic stuff. I think the next time around things will go smoother, but then again we might experiment with something else altogether!<\/p>\n <p>The minimalism theme was hard to work with. We decided to go with the &#8220;maximum effect with least resources&#8221; concept &#8211; which in itself isn&#8217;t bad, but it feels like it got lost a bit in the end result. The De Stijl \/ Constructivism visual inspiration definitely got lost along the way, and I feel sad for not spending enough time on the concept art.Overall we had fun and learned a lot, but there are a few things we should focus on the next jams:<\/p>\n <ul>\n <li>Doing simpler gameplay \/ game-design, such as mini-games or infinite games.<\/li>\n <li>Getting used to our tools a bit before diving into the code.<\/li>\n <li>Spend more time concepting the idea, even if it seems we&#8217;re getting nowhere &#8211; don&#8217;t start making the game until you&#8217;re in love with that idea!<\/li>\n <\/ul>\n <p>This is really obvious stuff but when the clock is ticking we always forget about everything!!<\/p>\n <p>Well, that&#8217;s it for Ludum Dare 26! Thanks for the attention, and I hope you enjoy the game!<\/p>","time":"April 29th, 2013 8:37 pm","title":"Last Shot Post-mortem"}