{"author_name":"PhaZ90771","cat":"LD #26","comments":[],"epoch":1367280900,"likes":1,"metadata":{"p_key":"43096","p_author":"PhaZ90771","p_authorkey":"7060","p_urlkey":"78731","p_title":"Ludum Dare 48 #26: End of My First Ludum Dare","p_cat":"LD #26","p_event":"LD26","p_time":"1367280900","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7060","us_name":"PhaZ90771","us_username":"phaz90771","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><strong>Ludum Dare END<\/strong><\/p>\n <p><strong>SUBMISSION: Cave Runner<\/strong><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot16.png\"><img class=\"alignnone size-medium wp-image-251411\" alt=\"Screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot16-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot16-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot16-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot16.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>And so ends my first Ludum Dare. It was a challenging experience, especially since I didn&#8217;t have as much time to work on it than I had originally hoped. My plans changed a lot throughout the competition. I&#8217;d like to highlight the biggest changes.<\/p>\n <ol>\n <li>My original plan was to submit my game into the 48 hour competition, but I ended up needing more time, so I submitted it to the 72 Jam instead. I hope to make an entry to the 48 hour competition next time.<\/li>\n <li>I did not add sound. This had to be cut in order to meet the 72 hour deadline.<\/li>\n <li>I code generated shapes rather then art. I made this decision after the theme was announced, since to me it showed minimalism.<\/li>\n <li>I chose to make an\u00a0infinite\u00a0runner game instead of a roguelike. I ended up making this change almost as soon as the theme was announced, since I felt I could achieve this, and my top objective was to get something I could submit.<\/li>\n <li>I ended up using OpenGL as well as SDL, since I knew it would fit well with my level generation. I did not know how to do this in SDL, and with a little research I realized it would require one of the extra SDL libraries. This could have been a bad decision, since I didn&#8217;t have any experience making a game with OpenGL, but I believe I learned a lot because of this decision.<\/li>\n <\/ol>\n <p>This wraps up my thoughts so far. I might make another post after I get the results back. I&#8217;m hoping to get at least 2&#8217;s or 3&#8217;s, and maybe get some insight from comments.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/first-compo\/\" rel=\"tag\">first compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-26\/\" rel=\"tag\">LD #26<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld26\/\" rel=\"tag\">LD#26<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48_26\/\" rel=\"tag\">ld48_26<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sdl\/\" rel=\"tag\">SDL<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/visual-studio-2012\/\" rel=\"tag\">Visual Studio 2012<\/a><\/p>","time":"April 29th, 2013 7:15 pm","title":"Ludum Dare 48 #26: End of My First Ludum Dare"}