Post-Compo Facepalm Moment
So my game, Canon, is a fast-paced rhythm action game where you control 4 player characters and making tight synchronized jumps in sequence. What would be really bad is if the obstacles each player character faced were somehow desynchronized do the jumps become even tighter and almost impossible.
And that’s what happened in one of the levels because I forgot that 0 is a number. Turns out that since I made that level last (I made and tested the hardest levels before it) I was good enough to pass it even with a bug that made the jumps extra challenging, so I didn’t even notice it.
But that’s not the facepalm moment! The thing that made me feel dumb is that I’ve actually fixed the bug three hours before deadline (after I uploaded the original game and had someone comment on the unexpected difficulty of that level) and compiled everything. I just forgot to upload it!
So I hope that uploading, a day after the deadline, a fix I made before the deadline is cool.
/facepalm