{"author_name":"swizzcheez","cat":"LD #26","comments":[],"epoch":1367274540,"likes":0,"metadata":{"p_key":"43133","p_author":"swizzcheez","p_authorkey":"16129","p_urlkey":"78768","p_title":"How much post-release tweaking do you do?","p_cat":"LD #26","p_event":"LD26","p_time":"1367274540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16129","us_name":"swizzcheez","us_username":"swizzcheez","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Other than obvious typos or adjustments to the platforms available, how much tweaking is allowed? \u00a0For example, in <a title=\"Pixel Dust\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=16129\" target=\"_blank\">Pixel Dust<\/a>, I had to make a number of guesses related to the scoring. \u00a0How many points to take per second, how much to give on completed puzzles, etc. \u00a0It&#8217;s pretty clear those need dialed in, but should I wait for all voting to complete before doing that?<\/p>\n <p>Also, what about UI adjustments? \u00a0A few folks commented that certain parts weren&#8217;t clear. \u00a0I wouldn&#8217;t mind adjusting the look to aid playability, but again I&#8217;m not sure if that goes against the spirit of the compo.<\/p>\n <p>So, what sort of things do you do post-release? \u00a0Do you find that affects the scores at all?<\/p>","time":"April 29th, 2013 5:29 pm","title":"How much post-release tweaking do you do?"}