Post dare reflections
It is pretty cool looking back over my git commit log thinking that at the very start something as simple as key inputs to move the character on screen didn’t even exist; then 48 hours later or so there was a playable game.
Jellycakes played my game on live stream before at it was a unique feeling seeing someone on the other side of the world spend a little bit of time interacting with something that wasn’t even an idea last week.
It also pointed out a lot of flaws in my game which I didn’t really consider, I think next Ludum Dare I’ll have to get people to play test it before I release it.
Ludum dare really is quite special and I can’t wait for the next one, now back to playing random games.
