{"author_name":"ToastyAbraham","cat":"LD #26","comments":[],"epoch":1367260200,"likes":0,"metadata":{"p_key":"43192","p_author":"ToastyAbraham","p_authorkey":"21311","p_urlkey":"78828","p_title":"MiniCity Post-mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367260200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21311","us_name":"ToastyAbraham","us_username":"toastyabraham","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><strong>What Went Right?<\/strong><\/p>\n <ul>\n <li>To be honest the idea of SimCity is nice and self contained and fitted will with the minimalism theme and the 2 day time limit. I was thinking about a hide and seek style game based on the london tube map but I think this went better.<\/li>\n <li>Adding disasters! It was quick to implement (once bulldozing was added) and was less than 200 lines of code all told.<\/li>\n <li><a title=\"Arkazon\" href=\"http:\/\/www.ludumdare.com\/compo\/author\/arkazon\/\">Arkazon <\/a>pushing me into doing Ludum Dare 26!<\/li>\n <\/ul>\n <p><strong>What Went Wrong?<\/strong><\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Getting the simulation right(ish) took longer than I thought and involved re-writing it a couple of times. It&#8217;s still far from perfect but I have a much better\u00a0appreciation\u00a0for the developers at Maxis.<\/span><\/li>\n <li>No time for balancing was a shame, I didn&#8217;t think it was too hard but apparently I was wrong. But the only way to balancing is to get people to play test &#8211; maybe next time.<\/li>\n <li>Not being good at Javascript was a let down, I know enough to get me by but my lack of fundamental understanding for prototypical\u00a0inheritance\u00a0and never having any idea if I was getting references or pointers to the data annoyed me (I&#8217;m a C++ programmer by day)<\/li>\n <\/ul>\n <p><strong>If I had more time?<\/strong><\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Sound and music would have been good to add, but I&#8217;m no sound designer. I did throw in a creative commons mp3 towards the end but took it out because it didn&#8217;t feel right having not created the music myself.<\/span><\/li>\n <li>Randomly generated names for the areas was something I would have added if things went more smoothly with some humour or media references in them like Meteor Street from Spaced.<\/li>\n <\/ul>\n <p><strong>Data Box<\/strong><\/p>\n <p>Number of Commits &#8211; 21<\/p>\n <p>Tools &#8211; Sublime Text 2, Chrome and Firefox<\/p>\n <p>Source code &#8211;\u00a0<a href=\"https:\/\/github.com\/ToastyAbraham\/MiniCity\">https:\/\/github.com\/ToastyAbraham\/MiniCity<\/a><\/p>\n <p>Ludum Dare Entry &#8211;\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21311\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21311<\/a><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minicity\/\" rel=\"tag\">MiniCity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/simcity\/\" rel=\"tag\">SimCity<\/a><\/p>","time":"April 29th, 2013 1:30 pm","title":"MiniCity Post-mortem"}