{"author_name":"AngelDE98","cat":"LD #26","comments":[],"epoch":1367256840,"likes":2,"metadata":{"p_key":"43205","p_author":"AngelDE98","p_authorkey":"11776","p_urlkey":"78841","p_title":"LD 26 Compo \u2013 Post Mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367256840","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11776","us_name":"AngelDE98","us_username":"angelde98","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Yeah, this time I made it on-time for the compo. I had to smash a single, small bug just after deadline. Mod support was my friend (continue reading to know why).<\/p>\n <p>&nbsp;<\/p>\n <p>As soon as I&#8217;ve seen the theme &#8220;Minimalism&#8221; I just got a title for the game. &#8220;Reverse Minimalistic&#8221;: &#8220;Citsilaminim&#8221;.<\/p>\n <p>I&#8217;ve decided upon a black-white-ish art style so I made some random tiles and the player in that style.<\/p>\n <p>Later on I noticed that it just didn&#8217;t blend well with my art skills so I gave up on the tiles &#8211; the player was left up to now except of the palette.<\/p>\n <p>So I was going to look for another palette directed on one single color. After playing around I&#8217;ve been stuck on &#8220;blue&#8221;. So I made some random tiles with the main color &#8220;blue&#8221;, tinted the player &#8220;blue&#8221; and voila, Graphics \ud83d\ude00<\/p>\n <p>Later on I&#8217;ve been playing with Caustic. That went wrong so I fired up FL Studio&#8217;s randomizer. That went &#8220;kinda right&#8221;. Sound done \ud83d\ude00<\/p>\n <p>I&#8217;ve wanted one verry big map but I went out of ideas for puzzle map parts verry fast so I built in 3 factors for reaching the goal:<\/p>\n <p>&#8211; Player decides the path (there is a &#8220;split point&#8221; in the mid)<\/p>\n <p>&#8211; Player decides the ending (number of orbs + time needed = commentary)<\/p>\n <p>&#8211; Player&#8217;s timing (see &#8220;time needed&#8221; but also &#8220;being stuck in walls&#8221;)<\/p>\n <p>There is no &#8220;right \/ proper ending&#8221;.<\/p>\n <p>The day after releasing the game I noticed comments about a corrupt .jar so I reuploaded.<\/p>\n <p>Then I noticed comments about &#8220;being stuck in blinking walls&#8221;. Well, &#8220;Okaaay? As long as they are blinking you may get out&#8221;.<\/p>\n <p>But to be sure I&#8217;ve released an optional patch (I even warn that this patch is optional and can alter the gameplay by fixing a bug but I guess nobody cares and yells about &#8220;adding features after deadline&#8221;) which was really easy to deploy. Why?<\/p>\n <p>Shadow (the code base &amp; engine) has got built-in &#8220;modding support&#8221; so I used it to fix the bug.<\/p>\n <p>&nbsp;<\/p>\n <p>Thanks to the IRC Channel *cough* not *cough* I was able to fix all the bugs before compo deadline *cough* not *cough*.<\/p>\n <p>But hey, it&#8217;s playable! And it&#8217;s better than any of my other games I made for LD until now (I guess?).<\/p>\n <p>http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&#038;uid=11776<\/p>\n <p>Have fun and don&#8217;t forgett to rate!<\/p>\n <p>&nbsp;<\/p>\n <p>PS: Yeah, I made it for compo. Last 2 (without MiniLD) times I had to extend deadline for jam. That wasn&#8217;t necessary this time! \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 29th, 2013 12:34 pm","title":"LD 26 Compo \u2013 Post Mortem"}