{"author_name":"mtthwcmpbll","cat":"LD #32","comments":[],"epoch":1429025100,"likes":0,"metadata":{"p_key":"4323","p_author":"mtthwcmpbll","p_authorkey":"3178","p_urlkey":"56379","p_title":"I\u2019m in for the LD32 Jam","p_cat":"LD #32","p_event":"LD32","p_time":"1429025100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3178","us_name":"mtthwcmpbll","us_username":"mtthwcmpbll","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>As always, I&#8217;d love to spend some time on this over the weekend. \u00a0I&#8217;ve been working on a non-game project lately that I&#8217;m hoping to get to a good point before the weekend though so that I don&#8217;t spoil my momentum on that. \u00a0I&#8217;ll be playing with my usual tools:<\/p>\n <p>Hardware: Macbook Pro, MPK25 keyboard<\/p>\n <p>Game Engine, Languages, &amp; Tools: Unity 3D, C#, Xamarin Studio<\/p>\n <p>Libraries &amp; Frameworks: Vectrocity, Spine, Grids Library for Unity<\/p>\n <p>Graphics &amp; Art: Corel Painter 12, Photoshop CS, Blender 2.7, Spine<\/p>\n <p>Music &amp; Audio: Ableton 9<\/p>","time":"April 14th, 2015 10:25 am","title":"I\u2019m in for the LD32 Jam"}