{"author_name":"berkano","cat":"LD #26","comments":[],"epoch":1367250420,"likes":0,"metadata":{"p_key":"43231","p_author":"berkano","p_authorkey":"11027","p_urlkey":"78867","p_title":"LD26 :: \u201csquarespace\u201d :: retrospective","p_cat":"LD #26","p_event":"LD26","p_time":"1367250420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11027","us_name":"berkano","us_username":"\/author\/berkano\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well that was a wild ride! \u00a0Now it&#8217;s time to check out some games!!<\/p>\n <p>I&#8217;m really happy with my end result: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=11027\">squarespace<\/a> : A 2D &#8220;build your own ship&#8221; shooter\/miner game. It&#8217;s definitely the most ambitious one I&#8217;ve done to date, and hopefully the most fun to play!<\/p>\n <p><img alt=\"screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screenshot69-300x267.png\" width=\"300\" height=\"267\" \/><\/p>\n <p>From the <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/21611\/ld26\/final\/play_guide.pdf\">Play Guide<\/a>:<\/p>\n <p><em>&#8220;You start off as a captain in charge of a small spaceship. Over time you are able to upgrade the ship (adding new\u00a0<\/em><em>components) if you gather the necessary resources. You\u2019ll also be given missions to carry out by mission control. <\/em><em>You will encounter a number of hazards along the way and be set various challenges, finalizing in a major <\/em><br \/>\n <em>mission that will test your piloting, mining and construction skills to the max.&#8221;<\/em><\/p>\n <p>I started off with the idea to create the most minimal space exploration game possible that was still fun to play,with heavy re-use of gameplay elements in different settings. For example the ship which you build in space\u00a0should also land, travel along the surface of a planet, and mine down into the ground. The idea was to cycle\u00a0between flight &#8211;&gt; surface exploration &#8211;&gt;\u00a0mining &#8211;&gt;\u00a0flight, all with a similar look and feel, but subtly different\u00a0mechanics. It would use an \u201calways forwards\u201d approach \u2013 no turning back or slowing down \u2013 so decisions are\u00a0deliberately constrained, and have a high impact on the outcome. However: somewhere along the way things\u00a0turned complex! This is mostly due to the ship construction and resource harvesting mechanics. Everything is\u00a0based in the flight phase only (though you can see aspects of the surface exploration \/ mining ideas in the level\u00a0design). Finally, the \u201cno turning back\u201d concept is covered partly: it\u2019s not possible to stop the ship, but the levels\u00a0do loop vertically so you can continue until you reach your objective.<\/p>\n <p>The music is my attempt at a minimalist composition, whereby the core pattern is repeated and overlaid in\u00a0different ways to create an interesting texture.<\/p>\n <p>Inspirations: Elite Frontier, 0x10c, Minecraft.<\/p>\n <p>I hope you enjoy playing it as much as I enjoyed creating it &#8211; have fun!!!<br \/>\n ~berkano<\/p>\n <p>&nbsp;<\/p>","time":"April 29th, 2013 10:47 am","title":"LD26 :: \u201csquarespace\u201d :: retrospective"}