{"author_name":"Jarcas Studios","cat":"LD #26","comments":[],"epoch":1367239740,"likes":0,"metadata":{"p_key":"43260","p_author":"Jarcas Studios","p_authorkey":"20322","p_urlkey":"78896","p_title":"Tiny Runner","p_cat":"LD #26","p_event":"LD26","p_time":"1367239740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20322","us_name":"Jarcas Studios","us_username":"casimps1","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/tinyrunner.jpg\"><img class=\"alignnone size-full wp-image-249912\" alt=\"tinyrunner\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/tinyrunner.jpg\" width=\"48\" height=\"250\" \/><\/a><\/p>\n <p>Worked right up until 10 minutes before the deadline last night to finish this little game that I have dubbed <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=20322\">Tiny Runner<\/a>.<\/p>\n <p>It&#8217;s only 20 pixels wide (scaled up to 40 to be a little more visible\/readable on modern displays) and it fits squarely in the &#8220;endless runner&#8221; genre of games.<\/p>\n <p>I used the Unity game engine and two free add-ons from the Unity Asset Store: Orthello Free and RagePixel. I actually drew the art in Unity using RagePixel, so I didn&#8217;t have to resort to any external art tools. I thought I was going to be able to use RagePixel for everything, but it doesn&#8217;t support any kind of font rendering and I wanted to display a minimal bit of tiny text. So, I had to break out Orthello (a nice free 2D toolkit for Unity) to handle the font rendering.<\/p>\n <p>Code-wise the game is made up of only 4 C# classes (not counting Unity and the add-ons I mentioned above) &#8211; Runner, Wall, Zapper, and EndlessRunnerManager. I wrote about 350 lines of code for the final submitted version.<\/p>\n <p>This was my first attempt at ever making art for my own games. I ended up drawing the little guy and giving him 4 animations (run, jump, duck, die) in each of 3 colors. It was actually pretty neat limiting myself to such a small number of pixels. In the end, it ended up balancing out my utter lack of art skill I think.<\/p>\n <p>I had a busy weekend so I wasn&#8217;t able to do everything I wanted to do. I especially wanted to add sound and tweak the difficulty curve. All in all I spent maybe 7-8 hours in development time. I&#8217;m overall very pleased with the result since this was my first ever Ludum Dare entry.<\/p>","time":"April 29th, 2013 7:49 am","title":"Tiny Runner"}