MIN(Ball): Post Mortem
Here’s the game page:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20494
The Good:
- My first Ludum Dare, and I finished a game!
- Version control saved my bacon a couple of times.
- Got a working prototype, and feedback from friends, very quickly.
- Made a timelapse of the design process. Showed me where I spent too much (or too little) development time.
- The theme: it really enforced the idea of making a simple, solid game.
- Bfxr is the bee’s knees!
The Bad:
- “Developer Perspective” — I thought the game was too easy. So far the reviewers think its too hard.
- I didn’t really have a plan for the music coming into the compo. So I had to pick a program and learn it on the fly.
The Ugly:
- The code is rather… inelegant. I put the source files up, but I hope people will take them with a grain of salt.
- I wanted the colors to be vivid, but I think I erred on the too bright, possibly garish, side.
Still, I had a lot of fun, and I learned quite a bit. It’s amazing how motivating a deadline can be!
Happy Ludum,
Cahman
Tags: postmortem, timelapse
