{"author_name":"Madball","cat":"LD #26","comments":[],"epoch":1367232120,"likes":1,"metadata":{"p_key":"43283","p_author":"Madball","p_authorkey":"8370","p_urlkey":"78919","p_title":"Minimal Force post-mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367232120","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8370","us_name":"Madball","us_username":"madball","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I made a game &#8220;<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=8370\">Minimal Force<\/a>&#8221; this weekend, and here is the post-mortem:<\/p>\n <p><em>What went good:<\/em><\/p>\n <ul>\n <li><em>Idea.<\/em> A puzzle platformer! A reverse metroidvania! At first the idea didn&#8217;t seem trustworthy, but it appeared to be a good one.<\/li>\n <li><em>Level design.<\/em> Hmm&#8230; I managed to make a level for every item lost, without any not-fitment.<\/li>\n <li><em>Graphics. <\/em>I totally made some good graphics myself! I&#8217;m going to make an individual post about it.<\/li>\n <\/ul>\n <p><em>What went bad:<\/em><\/p>\n <ul>\n <li><em>Time<\/em>. I submitted the game at 0:33 AM. That&#8217;s too late!<\/li>\n <li><em>Planning<\/em>. I had to recode several things because I didn&#8217;t plan them well!<\/li>\n <li><em>Bugs<\/em>. I had a lot of bugs, and I still have some. I didn&#8217;t plan to release a post-compo, but I think I&#8217;ll have to release a bug-free version.<\/li>\n <li><em>Punctuation<\/em>. Sorry about that, I just don&#8217;t know English punctuation!<\/li>\n <\/ul>\n <p><em>What went average:<\/em><\/p>\n <ul>\n <li><em>Sounds<\/em>. I included just one sound, and generating music seems a bit unfair. But who cares if the music is awesome, right? (Now I think the music wasn&#8217;t quite made in the given time. I just had a folder of music generated beforehand, and I picked one from it. But I could just enter the seed into the generator and generate it once more, so I think it&#8217;s OK.)<\/li>\n <li><em>Theme<\/em>. My favourite was &#8216;Every death is meaningful&#8217;, and I was a little disappointed when I saw it&#8217;s &#8216;Minimalism&#8217;. I couldn&#8217;t make any idea for some time, and the one I came with didn&#8217;t seem trustworthy.<\/li>\n <li><em>Maths<\/em>. I still haven&#8217;t found a way of calculating velocity of an arrow so it perfectly goes through a given point. But the boss wouldn&#8217;t be possible otherwise.<\/li>\n <li><em>Community. <\/em>I was streaming the process of game making, making a timelapse and posting frequently, but it&#8217;s not more than usual. I didn&#8217;t even have a journal, unlike the previous time.<\/li>\n <\/ul>\n <p><em>What did I learn:<\/em><\/p>\n <ul>\n <li>Drawing a bit better.<\/li>\n <li>Using Tile Studio a bit.<\/li>\n <\/ul>\n <p>And here is a timelapse (I missed a part at the beginning, when I was drawing levels with Tile Studio, and a part at the end, when I was submitting the game):<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/HyMMrrUfUdY?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Since I have a lot of holidays this and next week, I&#8217;ll make sure I get a gold coolness medal. I&#8217;m also planning to stream playing LD games.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"April 29th, 2013 5:42 am","title":"Minimal Force post-mortem"}