{"author_name":"smilingrob","cat":"LD #26","comments":[],"epoch":1367225280,"likes":1,"metadata":{"p_key":"43303","p_author":"smilingrob","p_authorkey":"20689","p_urlkey":"78939","p_title":"Aaron & Alex \u2013 Postmortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367225280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20689","us_name":"smilingrob","us_username":"smilingrob","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Here&#8217;s the game:\u00a0<a href=\"http:\/\/smilingrob.com\/ld26\/\" rel=\"nofollow\">http:\/\/smilingrob.com\/ld26\/<\/a><\/p>\n <p>And the competition link:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=20689\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=20689<\/a><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/XH1Eh-80v1E?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><strong>The Good<\/strong><\/p>\n <p>* The biggest thing I learned was that it&#8217;s ok to sleep, eat well (no red-bull or candy), and do some normal things during the 48 hours.<\/p>\n <p>* I think the audio came out good. \u00a0And the song I made was surprising because it was the first thing I played on the keyboard. \u00a0When I dropped it into the game the mood changed and made it seem like an art experiment more than a game. \u00a0So I was really pleased with that.<\/p>\n <p>* The arrow puzzle controls are really satisfying. \u00a0Jumping is frustrating sometimes. \u00a0And typing letters would be better if I had time to highlight the individual letters.<\/p>\n <p>* Analytics are built in, I&#8217;m tracking how far people get, and their score when they win.<\/p>\n <p>* I finished something, and put it on my website.<br \/>\n <strong><\/strong><\/p>\n <p><strong>The Bad:<\/strong><\/p>\n <p>* Another major thing I learned was the value spending time on just designing something on paper. \u00a0I was really stuck for an idea after the theme was announced, and I just ended up choosing a lame mechanic because I didn&#8217;t have time to think of some good one. \u00a0If I do this again, I&#8217;ll try to think of a cool mechanic first and then apply the theme to that mechanic.<\/p>\n <p>* I&#8217;m\u00a0disappointed\u00a0that I didn&#8217;t spend an hour modeling some quick things to drop on the path besides blocks. \u00a0 I wanted to have junk flying by to make things seem faster, and have stars moving over your head. \u00a0But I got stuck on a few bugs and ended up only having time to make it work.<\/p>\n <p>* Aaron and Alex&#8217;s role aren&#8217;t really\u00a0visualized\u00a0as well as I wanted. \u00a0I set the audio to pan Aaron on the left and Alex on the right. \u00a0Good guys classically come in from the left. \u00a0Alex&#8217;s voice was much louder in my mic, so I had to boost Aaron&#8217;s character and I boosted him a bit too high.<\/p>\n <p>* The capsule looks lame and beginner to anyone that&#8217;s used Unity. \u00a0I can model much better things in 3D, but I ended up just modeling some cubes. \u00a0So much for practicing UV mapping in Blender last week.<\/p>\n <p>They say your prize is your game. \u00a0And I&#8217;m very happy to have made something to put in my portfolio. \u00a0Even if it&#8217;s not great, it&#8217;s way better than an empty portfolio and the excuse that most of my work is backend, behind a firewall, and an NDA.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/video\/\" rel=\"tag\">video<\/a><\/p>","time":"April 29th, 2013 3:48 am","title":"Aaron & Alex \u2013 Postmortem"}