{"author_name":"metadept","cat":"LD #26","comments":[],"epoch":1367199420,"likes":1,"metadata":{"p_key":"43376","p_author":"metadept","p_authorkey":"15489","p_urlkey":"79012","p_title":"\u2018Be Still\u2019 Retrospective","p_cat":"LD #26","p_event":"LD26","p_time":"1367199420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15489","us_name":"metadept","us_username":"metadept","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This turned out to be a very fun and interesting Ludum Dare for me, and I took a very different approach from the past two that I&#8217;ve participated in. I had a few ideas for various themes, but nothing for the one that was chosen, of course! So, I spent Friday night just thinking up concepts, didn&#8217;t write any actual code until Saturday morning, took lots of breaks, and focused on tweaking details rather than adding features. I&#8217;m pretty happy with the result, though I&#8217;m not sure how others will like it:<\/p>\n <h2><a title=\"Be Still\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=15489\" target=\"_blank\">Be Still<\/a><\/h2>\n <div id=\"attachment_248760\" style=\"width: 559px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screenshot67.png\"><img class=\"size-full wp-image-248760\" alt=\"Yep, it's minimal.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screenshot67.png\" width=\"549\" height=\"428\" \/><\/a><p class=\"wp-caption-text\">Yep, it&#8217;s minimal.<\/p><\/div>\n <p>I drew the character and other sprites in Paint.NET, built a simple skeletal animation using Spine (which is great, but I had a hard time exporting with clean borders on my images), then put it all together with a mash of Crafty JS and some extra jQuery\/CSS bits. Compared to developing in XNA (as I have in the past) this made it much easier to get something up and running and to tweak it quickly.<\/p>\n <p>I think my greatest success this time was picking a VERY simple concept to start with, then spending time on the details and fussing around. Compared to my previous entries, this one has a lot more polish.<\/p>\n <p>Conversely, my biggest lack was content. I could have been more ambitious, spent an extra 6 hours coding, and come out with a deeper player experience. Guess this will have to wait for a post-compo version&#8230; Practicing with my tools beforehand would also have been a good idea, but being comfortable with JavaScript and DOM manipulation in general gave me a pretty solid foundation at least.<\/p>\n <p>Now it&#8217;s time to play some games, and see what great ideas the rest of you came up with!<\/p>","time":"April 28th, 2013 8:37 pm","title":"\u2018Be Still\u2019 Retrospective"}