{"author_name":"rampantinsanity","cat":"LD #36","comments":[],"epoch":1472311380,"likes":3,"metadata":{"p_key":"4339","p_author":"rampantinsanity","p_authorkey":"45084","p_urlkey":"39787","p_title":"getting started","p_cat":"LD #36","p_event":"LD36","p_time":"1472311380","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"45084","us_name":"rampantinsanity","us_username":"rampantinsanity","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>for the most part, thing are progressing smoothly, albeit slower than I had hoped.<\/p>\n <p>So far, all I have done is make the animation tool I plan to be using with html5 canvas, and created a small walkcycle<\/p>\n <p>I plan to do something of an adventure game where you run around as a robot created by a long dead civilization, right now the focus is on getting the world to display correctly and make it so you can navigate it. Once I&#8217;ve accomplished that I&#8217;ll start implementing the puzzle ideas, although there may not be enough time to implement more than one or two.<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"alignnone\" src=\"https:\/\/media.giphy.com\/media\/vl9CzhbSGQk0M\/giphy.gif\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n <p>Here&#8217;s a little gif of the Player Character and his walkcycle (the framerate&#8217;s higher when running, promise)<\/p>","time":"August 27th, 2016 10:23 am","title":"getting started"}