{"author_name":"Mark Hildreth","cat":"LD #26","comments":[{"author_name":"tnovelli","time":"April 28, 2013 7:07 pm","epoch":1367194020,"text":"Are you the same Mark Hildreth who did\/does Django dev in western MA?? long time no see!","spam":"N"}],"epoch":1367193720,"likes":1,"metadata":{"p_key":"43470","p_author":"Mark Hildreth","p_authorkey":"13982","p_urlkey":"79108","p_title":"","p_cat":"LD #26","p_event":"LD26","p_time":"1367193720","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"13982","us_name":"Mark Hildreth","us_username":"mark_hildreth_ld","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ve officially been working nearly non-stop for the last 12 hours. The majority of my time has been spent creating levels and adding storyline. Note so self: it takes a long time to write dialog!<\/p>\n <p>I didn&#8217;t get to add a lot of polish (no music, no sound fx, etc.). However, <a href=\"http:\/\/markhildreth.github.io\/ld26\/index.html\">it is a done game<\/a>, and as far as I can tell, it&#8217;s fun.<\/p>\n <p>I&#8217;ll probably write a longer postmortem, but I&#8217;m just exhausted. I need a shower and some food. However, I stayed on task and did what I set out to, so I&#8217;m feeling pretty good about that.<\/p>","time":"April 28th, 2013 7:02 pm","title":""}