{"author_name":"jrkirby","cat":"LD #26","comments":[],"epoch":1367193120,"likes":0,"metadata":{"p_key":"43485","p_author":"jrkirby","p_authorkey":"12794","p_urlkey":"79123","p_title":"I\u2019m a sleep-depraved mess, but I made a game","p_cat":"LD #26","p_event":"LD26","p_time":"1367193120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12794","us_name":"jrkirby","us_username":"jrkirby","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><a title=\"trAIngles\" href=\"http:\/\/www.acm.uiuc.edu\/~jrkirby2\/trAIngles\/\">trAIngles<\/a> is a game where you write an AI (or four of them, if you like) to control a bunch of triangles to fly around in an arena and compete. The collision detection took me like four times to write, and all of my AI&#8217;s are terrible because I haven&#8217;t slept more than three hours since friday morning. Make sure you read the <a title=\"readme\" href=\"http:\/\/www.acm.uiuc.edu\/~jrkirby2\/trAIngles\/README.txt\">readme<\/a> so you know what&#8217;s what, and let me know if you make an AI that doesn&#8217;t suck at it. Alright, off to bed.<\/p>","time":"April 28th, 2013 6:52 pm","title":"I\u2019m a sleep-depraved mess, but I made a game"}