{"author_name":"lathomas64","cat":"LD #26","comments":[],"epoch":1367191440,"likes":0,"metadata":{"p_key":"43524","p_author":"lathomas64","p_authorkey":"3691","p_urlkey":"79162","p_title":"Vicious cutbacks","p_cat":"LD #26","p_event":"LD26","p_time":"1367191440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3691","us_name":"lathomas64","us_username":"lathomas64","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Didn&#8217;t get nearly as much implemented as I wanted to this go around. I probably should have stuck to a game type I&#8217;ve done before. I got some basic thematic type stuff in there which makes me happy though, and am learning some of the repeat type stuff I can try and streamline in the future (toggling mute for example. start off with the ability to reset the game so people can play again after they finish).<\/p>","time":"April 28th, 2013 6:24 pm","title":"Vicious cutbacks"}