{"author_name":"fightingboredom","cat":"LD #26","comments":[],"epoch":1367189940,"likes":3,"metadata":{"p_key":"43555","p_author":"fightingboredom","p_authorkey":"0","p_urlkey":"79193","p_title":"gone jammin","p_cat":"LD #26","p_event":"LD26","p_time":"1367189940","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;m now on track for the jam instead of the compo. Between real life obligations, and a very broken rule set, the &#8220;bored&#8221; game is taking shape slowly.\u00a0But after a nap, I do plan to play though the night to flesh out a solid rule set.<\/p>\n <p>So far, I have the main board, player and zombie pieces: &#8220;buildings&#8221;, &#8220;barriers&#8221;, and target all constructed.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/board-and-target.jpg\"><img class=\"alignnone size-medium wp-image-247576\" alt=\"board and target\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/board-and-target-200x300.jpg\" width=\"200\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/board-and-target-200x300.jpg 200w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/board-and-target.jpg 490w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a><\/p>\n <p>And a program to generate random idle zombie movement.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/z_movement.jpg\"><img class=\"alignnone size-medium wp-image-247578\" alt=\"z_movement\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/z_movement-300x89.jpg\" width=\"300\" height=\"89\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/z_movement-300x89.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/z_movement-550x164.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>(And yes, I cheated and used GMS to do basic RNG. \u00a0I&#8217;m so out of date my C++ wasn&#8217;t cutting it.)<\/p>\n <p>It&#8217;s basically a single HvZ scenario played out in a board game. \u00a0The test scenario I have settled on is &#8220;clear the courtyard&#8221;.<\/p>\n <p>Once I have finalized rules, and a successful set of games completed, I&#8217;ll make my\u00a0official\u00a0submission along with an edited video explaining the game and showcasing the set played.<\/p>","time":"April 28th, 2013 5:59 pm","title":"gone jammin"}