{"author_name":"mortus","cat":"LD #26","comments":[],"epoch":1367183460,"likes":0,"metadata":{"p_key":"43691","p_author":"mortus","p_authorkey":"20884","p_urlkey":"79341","p_title":"\u2018Finished enough\u2019","p_cat":"LD #26","p_event":"LD26","p_time":"1367183460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20884","us_name":"mortus","us_username":"\/author\/mortus\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well&#8230; It could have been worse.<\/p>\n <p>So many things went not the way I hoped, I couldn&#8217;t spend much time on development and in the end it turned out I can&#8217;t implement everything planned. Right now I&#8217;ve submitted the game and I can&#8217;t possibly venture to spend any more time on it, though I still have some hours before compo ends.<\/p>\n <p>I&#8217;ve spent more than half a day on graphics and it was not enough, graphics is one of the weakest parts of the game I think.<\/p>\n <p>On the other hand, I&#8217;ve managed to create sound effects, though music is kinda random, but I guess it&#8217;s fine, given that I spent not much more than 10 minutes on it.<\/p>\n <p>One of the biggest problems (surprisingly for me) was platformer mechanics. If it wasn&#8217;t a LD compo, I think I&#8217;d use Box2D for it and it would work so much better. But, as I&#8217;ve mentioned before, I don&#8217;t like using any libraries during competitions like this.<\/p>","time":"April 28th, 2013 4:11 pm","title":"\u2018Finished enough\u2019"}