{"author_name":"badlydrawnrod","cat":"LD #26","comments":[],"epoch":1367178960,"likes":0,"metadata":{"p_key":"43781","p_author":"badlydrawnrod","p_authorkey":"745","p_urlkey":"79436","p_title":"RogueOut is done","p_cat":"LD #26","p_event":"LD26","p_time":"1367178960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"745","us_name":"badlydrawnrod","us_username":"badlydrawnrod","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>And there you have it. <em>RogueOut<\/em> is done, at least as much as it is going to be. I had hoped to give it more Rogue-like features, with your character levelling up, using their better weapons and skills to defeat harder monsters, but that&#8217;s probably a game for a week-long competition. But the game is certainly very playable and has a feeling of completeness about it. I think this is mostly because I took my wife&#8217;s advice and kept myself focused on the features that I&#8217;d written down on paper, rather than disappearing down rabbit holes of &#8220;wouldn&#8217;t it be cool if&#8230;&#8221;<\/p>\n <p>Enjoy the minimalism of the ASCII graphics and hi-tech, sampled sound.<\/p>\n <div id=\"attachment_246194\" style=\"width: 650px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/title7.png\"><img class=\" wp-image-246194 \" title=\"RogueOut\" alt=\"RogueOut\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/title7.png\" width=\"640\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/title7-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/title7-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/title7.png 800w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><p class=\"wp-caption-text\">RogueOut<\/p><\/div>\n <p>&nbsp;<\/p>","time":"April 28th, 2013 2:56 pm","title":"RogueOut is done"}