{"author_name":"dotoscat","cat":"LD #36","comments":[],"epoch":1472300400,"likes":3,"metadata":{"p_key":"4385","p_author":"dotoscat","p_authorkey":"112899","p_urlkey":"39833","p_title":"Hello, here a cat = \u2018 ^ \u2018 =","p_cat":"LD #36","p_event":"LD36","p_time":"1472300400","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"112899","us_name":"dotoscat","us_username":"dotoscat","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Hello. I was reading some post, your thoughts, from here. Well, I am here just to introduce me (Hello again!). Now, my thoughts&#8230;<\/p>\n <p>I am a lone game developer, and I have a little time. So, something simple&#8230; Puzzles! I think that Ancient Technology goes well with puzzles. But I need a twist&#8230; Each piece of the puzzle is a puzzle itself. Here goes an idea for everybody.<\/p>\n <p>This idea come from the dungeons from Zelda: Ocarina of Time; where I read that each dungeon, or levels, was a puzzle and each room a piece of the puzzle.<\/p>\n <p>For those who have curiosity (like me = &#8216; ^ &#8216; =) about tools and platform I am going to use<\/p>\n <p>*HTML5 game, and JavaScript will be my programming language<\/p>\n <p>*Phaser is going to be my framework<\/p>\n <p>*Editor: Geany, Brackets or Atom. Right now I don&#8217;t know&#8230;<\/p>\n <p>I want something simple to use and easy to deploy. I hope show progress <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Have a nice gamedev<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld36\/\" rel=\"tag\">LD36<\/a><\/p>","time":"August 27th, 2016 7:20 am","title":"Hello, here a cat = \u2018 ^ \u2018 ="}