{"author_name":"German Kuznetsov","cat":"LD #36","comments":[],"epoch":1472297280,"likes":3,"metadata":{"p_key":"4394","p_author":"German Kuznetsov","p_authorkey":"504594","p_urlkey":"39842","p_title":"Using pre-existing textures skins of an machine that i \u201cemulate\u201d?","p_cat":"LD #36","p_event":"LD36","p_time":"1472297280","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"504594","us_name":"German Kuznetsov","us_username":"German Kuznetsov","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>I have desided that different parts of my game will take place inside 5 different\u00a0graphing\u00a0calculators. This wont be exact emulation of the\u00a0calculators, but rather a simulation. So the question is &#8211; can i use preexisting skins in my game and submit as compo?<\/p>\n <p>By &#8220;skins&#8221; I mean this:\u00a0https:\/\/github.com\/rogersachan\/Wabbit\/blob\/a41282980e58aecc7ba038abbed4c0fa93b483d2\/WabbitStudio\/Source\/Wabbitemu\/gui\/TI-83.png<\/p>\n <p>https:\/\/github.com\/rogersachan\/Wabbit\/blob\/a41282980e58aecc7ba038abbed4c0fa93b483d2\/WabbitStudio\/Source\/Wabbitemu\/gui\/ti-84%2B.png<\/p>\n <p>etc.<\/p>","time":"August 27th, 2016 6:28 am","title":"Using pre-existing textures skins of an machine that i \u201cemulate\u201d?"}