{"author_name":"Cybearg","cat":"LD #26","comments":[],"epoch":1367163300,"likes":1,"metadata":{"p_key":"44000","p_author":"Cybearg","p_authorkey":"22470","p_urlkey":"79655","p_title":"Polishing","p_cat":"LD #26","p_event":"LD26","p_time":"1367163300","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"22470","us_name":"Cybearg","us_username":"cybearg","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well, the game&#8217;s done. Time for polishing! I&#8217;ll be adding an intro cutscene (hopefully I&#8217;ll have enough space&#8211;I&#8217;m down to ~340 bytes left) and have already added AtariVox\/SaveKey high score saving support. And on top of all that, the nice folks at AtariAge pointed out what that bug was. Evidently, I need a bit of code to account for the length of my game, see below:<\/p>\n <p><code><br \/>\n if ( (&lt;(*+7))<br \/>\n repeat ($100-&lt;*)<br \/>\n .byte 0<br \/>\n repend<br \/>\n endif<br \/>\n <\/code><\/p>\n <p>Hopefully getting that help won&#8217;t disqualify me for anything.<\/p>\n <p>Oh, and I decided on the game&#8217;s name. Initially, I was going to call it &#8220;Batty,&#8221; but instead I settled on &#8220;Ping.&#8221;<\/p>","time":"April 28th, 2013 10:35 am","title":"Polishing"}