{"author_name":"Treeaza","cat":"LD #32","comments":[{"author_name":"misson20000","time":"March 31, 2015 9:47 am","epoch":1427813220,"text":"I&#8217;ve found some good stuff from &#8220;I&#8217;m in&#8221; posts. I would never have tried LibGDX if I didn&#8217;t see so many people using it, and sometimes people will post cool content generators like JFXR","spam":"N"}],"epoch":1427748060,"likes":1,"metadata":{"p_key":"4401","p_author":"Treeaza","p_authorkey":"502545","p_urlkey":"56732","p_title":"Semi-Obligitory \u201cI\u2019m In\u201d Post","p_cat":"LD #32","p_event":"LD32","p_time":"1427748060","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"502545","us_name":"Treeaza","us_username":"Treeaza","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So why do we still do these anyways? \u00a0It makes sense if you have public assets or a code base to declare, but for the rest of us what&#8217;s the point? \u00a0If someone doesn&#8217;t do a post and then enters, no one will notice. \u00a0I suppose it&#8217;s just tradition, but for the sake of argument, here we go:<\/p>\n <p>&nbsp;<\/p>\n <p>For Ludum Dare 32, I will be using the following tools:<\/p>\n <p><strong>Game Engine:<\/strong><\/p>\n <p>Unity 3D<\/p>\n <p><strong>3D Asset Creation:<\/strong><\/p>\n <p>Blender<\/p>\n <p><b>2D Asset Creation:<\/b><\/p>\n <p>Paint.NET<\/p>\n <p><strong>Sound:<\/strong><\/p>\n <p>SFXR, Audacity<\/p>\n <p><strong>Monitor Power Cord Repair:<\/strong><\/p>\n <p>Scotch Tape<\/p>\n <p><b>Tools I Will Not Use:<\/b><\/p>\n <p>Hammers, Screwdrivers, Wrenches, etc.<\/p>\n <p>&nbsp;<\/p>\n <p>I did it. \u00a0Yay.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/why-do-we-do-im-ins\/\" rel=\"tag\">why do we do i'm ins<\/a><\/p>","time":"March 30th, 2015 3:41 pm","title":"Semi-Obligitory \u201cI\u2019m In\u201d Post"}