{"author_name":"Jimjam","cat":"LD #26","comments":[],"epoch":1367161500,"likes":0,"metadata":{"p_key":"44030","p_author":"Jimjam","p_authorkey":"3643","p_urlkey":"79688","p_title":"Getting there!","p_cat":"LD #26","p_event":"LD26","p_time":"1367161500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3643","us_name":"Jimjam","us_username":"jimjam","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well, my original idea has certainly come into fruition and I&#8217;ve managed to obliterate most of the really difficult AI challenges in my code! Cars are cruising around a city, and if you happen live in one full of fast, reckless drivers, you&#8217;ll notice that the AI is wonderfully realistic \ud83d\ude1b<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_progress01.png\"><img class=\"alignnone size-large wp-image-244532\" alt=\"ld26_progress01\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_progress01-550x308.png\" width=\"550\" height=\"308\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_progress01-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_progress01-550x308.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_progress01.png 1531w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>With a lot of the really tough logic out of the way, I can smooth out issues with movement, and add more gameplay elements. I&#8217;m hardly going to be focussing on more graphics &#8211; the minimalism theme kind of warrants this simple style, but I might just pretty it up in a few ways. There&#8217;s still a lot to do, but seeing as I&#8217;ve committed myself to aim for the jam instead of the 48 hour compo, I&#8217;m hoping I&#8217;ll be able to turn this into a really fun game.<\/p>\n <p>&nbsp;<\/p>","time":"April 28th, 2013 10:05 am","title":"Getting there!"}