{"author_name":"Aron","cat":"LD #26","comments":[{"author_name":"metjm","time":"April 28, 2013 10:07 am","epoch":1367161620,"text":"you go girl","spam":"N"}],"epoch":1367161200,"likes":2,"metadata":{"p_key":"44037","p_author":"Aron","p_authorkey":"20918","p_urlkey":"79695","p_title":"My game until now\u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1367161200","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"20918","us_name":"Aron","us_username":"aron","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I hope I&#8217;ll make it till the jam deadline but I am already proud of what I achieved until now, so that I will show you a short video of the gameplay elements implemented until now<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=FM5PKMjiXmk\">Ludum Dare 26 &#8211; minimalist simulation<\/a><\/p>\n <p>The following things are implemented until now:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Different building types (Houses for more population, Farms for wool\/grain, Lumberjacks for Wood, Mines for Stone and Ore, Smiths that make Tools out of 2 Ore, Mills convert Grain into Food)<\/span><\/li>\n <li>Task scheduling: Every Building tells its current need for ressources to the a taskmanaging class that searches for the Person with the least workload and gives him the Task.<\/li>\n <li>Population growth if there is enough space in houses for more People.<\/li>\n <li>great programmer art!<\/li>\n <\/ul>\n <p>What I hope to implement until the jam deadline is:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Every villager needs food to survive<\/span><\/li>\n <li>some use for the wool &#8230; originally it was for the changing seasons, so the villagers need wool in addition to food to survive during the winter<\/li>\n <li>some use for the tools (&#8220;tools&#8221; include weapons) &#8230; meant for defending the village against Wolves<\/li>\n <\/ul>","time":"April 28th, 2013 10:00 am","title":"My game until now\u2026"}