{"author_name":"delph","cat":"LD #26","comments":[],"epoch":1367159100,"likes":0,"metadata":{"p_key":"44065","p_author":"delph","p_authorkey":"14840","p_urlkey":"79723","p_title":"\u2018White Circle\u2019","p_cat":"LD #26","p_event":"LD26","p_time":"1367159100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14840","us_name":"delph","us_username":"delph","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So I managed to finish a game this time! It&#8217;s available at\u00a0http:\/\/goo.gl\/4qI3O \u00a0it&#8217;s HTML5 and requires a keyboard. Works completely in Chrome, in other browsers some or all of the sounds fail to play. If it had a tablet or other device to test with I probably could add touch controls (I think it might work quite well with the game actually), but I don&#8217;t fancy trying to do it blind. So no touch controls, sorry!<\/p>\n <p>On seeing the topic my first thought was, &#8220;oh what the f***&#8221;.\u00a0My second thought was &#8220;Oh well this is a good excuse not use any art or music&#8221;.\u00a0My third thought was &#8220;Actually might be a fun design challenge&#8221;, minimalism suggests to me, no UI, evident gameplay, no scores, no complex abilities.<\/p>\n <p>I&#8217;m reasonably happy with it and I enjoyed working in JavaScript again (although any attempt proper OO broke down after a few hours), I think the most important change from last time I attempted it was the media blackout, mostly because other people are more skilled at this that me&#8230; especially in the art and music departments, best to ignore that whilst you&#8217;re working.<\/p>\n <p>I think next time I try to make a HTML5 game I&#8217;m going to use WebGL even if it&#8217;s 2D because I would have liked to do some post-processing effects to pretty it up. Also when playing with higher top speeds for the circles it turns out even a reasonably low speed has a lot juddering.<\/p>\n <p>This time I used howler.js for sound because it provides fall back for non-web audio api browsers&#8230; but given that the sounds only kind of work on those browers, I think I&#8217;ll just use the web audio API myself in future.<\/p>\n <p>My final thought is, I had to make myself do a steering behaviours project a couple of months ago and I kind of thought to myself at the time, &#8220;this is a waste of time&#8221;&#8230; however this game&#8217;s AI is pretty much exclusively steering behaviours. So that&#8217;s good encouragement to continue to do &#8216;learning&#8217; projects as well as actual game projects.<\/p>\n <p>So, yay finished a Ludum Dare, it was fun. If you try my game I hope you enjoy it.<\/p>","time":"April 28th, 2013 9:25 am","title":"\u2018White Circle\u2019"}